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Theriamp

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Icon115 #115: Slothohm
Pokémon
#117: Titanice Icon117
Icon116
Theriamp
Giant Sloth Pokémon
#116
116
Type
Electric Rock
Unknown
Unknown
Abilities
Energizate or Motor Drive
Hidden Ability
Rock Head
Gender ratio
87.5% male, 12.5% female
Catch rate
50 (6.5%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
2.9 m
m
Weight
491.0 kg lbs
{{{weight2-kg}}} kg
Base experience yield
175
Leveling rate
Slow
EV yield
Total: 3
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
File:F116.png
Pokédex color
Yellow
Base friendship
70
Cry


Theriamp is a dual-type Electric/Rock Pokémon.

It evolves from Slothohm starting at level 40.

Pokédex entry

Pokédex entry
An ancient Pokémon known for its lightning-fast strikes. It used its incredibly sharp claws to shave the bark off of trees.

Biology

Physiology

Gender Differences

No differences.

Special abilities

Behavior

Habitat

Game locations

Availability
None Evolve from Slothohm
Common
Uncommon
Fossil
Rare
Poké Radar
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 125
117 - 194 229 - 383
Defense: 60
58 - 123 112 - 240
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 80
76 - 145 148 - 284
Speed: 100
94 - 167 184 - 328
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal ½×
Fighting
Flying ¼×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal ½×
Fighting
Flying ¼×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal ½×
Fighting
Flying ¼×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Notes:

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Odor Sleuth Normal Status —% 40
Start Quick Attack Normal Physical 40 100% 30
7 Thunder Shock Electric Special 40 100% 30
13 Thunder Wave Electric Status 100% 20
19 Rock Tomb Rock Physical 55 80% 10
25 Thunder Punch Electric Physical 75 100% 15
31 Slash Normal Physical 70 100% 20
36 Swagger Normal Status 90% 15
41 Body Slam Normal Physical 85 100% 15
43 Volt Switch Electric Special 70 100% 20
49 Rock Wrecker Rock Physical 150 90% 5
51 Wild Charge Electric Physical 90 100% 15
  • A level of "Start" indicates a move that will be known by a Theriamp obtained at level 1
  • Bold indicates a move that gets STAB when used by Theriamp
  • Italic indicates a move that gets STAB only when used by an evolution of Theriamp

Via a prior evolution

Via a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Icon115 Zap Cannon Electric Special 120 50% 5
Icon115 Head Smash Rock Physical 150 80% 10
  • Bold indicates a move that gets STAB when used by Theriamp
  • Italic indicates a move that gets STAB only when used by an evolution of Theriamp

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMFighting TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMElectric TM34 Shock Wave Electric Special 06060 00—}}—% 20
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMFlying TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM69 Rock Polish Rock Status 0000 00—}}—% 20
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM75 Swords Dance Normal Status 0000 00—}}—% 30
TMRock TM76 Stealth Rock Rock Status 0000 00—}}—% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal TM99 Endeavor Normal Physical 0000 100}}100% 5
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMFighting HM06 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Theriamp
  • Italic indicates a move that gets STAB only when used by an evolution of Theriamp

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Helping Hand Normal Status —% 20 Bag Yellow Shard Sprite4
Thunder Fang Electric Physical 65 95% 15 Bag Red Shard Sprite4
Crunch Dark Physical 80 100% 15 Bag Red Shard Sprite4
Iron Head Steel Physical 80 100% 15 Bag Red Shard Sprite4
Superpower Fighting Physical 120 100% 5 Bag Red Shard Sprite4
Knock Off Dark Physical 65 100% 20 Bag Red Shard Sprite4
Low Kick Fighting Physical Varies 100% 20 Bag Red Shard Sprite4
Uproar Normal Special 90 100% 10 Bag Blue Shard Sprite4
Earth Power Ground Special 90 100% 10 Bag Blue Shard Sprite4
Drill Run Ground Physical 80 95% 10 Bag Red Shard Sprite4
Fire Punch Fire Physical 75 100% 15 Bag Red Shard Sprite4
Ice Punch Ice Physical 75 100% 15 Bag Red Shard Sprite4
Thunder Punch Electric Physical 75 100% 15 Bag Red Shard Sprite4
Dual Chop Dragon Physical 40 90% 10 Bag Red Shard Sprite4
  • Bold indicates a move that gets STAB when used by Theriamp
  • Italic indicates a move that gets STAB only when used by an evolution of Theriamp

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Icon057Icon058Icon059 Charge Electric Status —% 20
Icon057Icon058Icon059Icon131 Discharge Electric Special 80 100% 15
Icon022Icon023Icon053Icon113
Icon114
Rollout Rock Physical 30 90% 20
Icon029Icon030Icon031 Yawn Normal Status —% 10
N/A Volt Tackle Electric Physical 120 100% 10
N/A Smack Down Rock Physical 50 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Theriamp
  • Bold indicates a move that gets STAB when used by Theriamp
  • Italic indicates a move that gets STAB only when used by an evolution of Theriamp

Evolution

115
Unevolved
Slothohm
 Electric  Rock 
Level 40
116
First evolution
Theriamp
 Electric  Rock 

Sprites

Front Back
GenderM 116 116b
Front shiny Back shiny
GenderM 116s 116sb

Trivia

  • Theriamp first became available in Beta 3.1 (1).
    • It was originally intended to make the fossil the player didn't choose available after completing the Tandor Championship.

Design origin

Theriamp is based on a Megatherium (a genus of elephant-sized ground sloths from the Pleistocene era) as well as electrical outlets (specifically those manufactured in the USA, Canada, and Mexico).

Name origin

Theriamp comes from megatherium or therion (Greek for "beast") and ampere (the SI unit of electric current.)

Fossil Pokémon
Tusk Fossil
Bag Tusk Fossil Sprite Icon113
Snopach
Icon114
Dermafrost
Hair Fossil
Bag Hair Fossil Sprite Icon115
Slothohm
Icon116
Theriamp
Gold Fossil
Bag Gold Fossil Sprite Icon164
Jungore
Icon165
Majungold
Icon115 #115: Slothohm
Pokémon
#117: Titanice Icon117

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