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Icon018 #018: Grozard
Pokémon
#020: Tonemy Icon020
Icon019
Terlard
Double Worm Pokémon
#019
Terlard
Type
Ground Dragon
Unknown
Unknown
Abilities
Sand Veil or Arena Trap
Hidden Ability
Sand Force
Gender ratio
50% male, 50% female
Catch rate
50 (6.5%)
Breeding
Egg groups
Field and Dragon
Hatch time
5120 steps*
Height
4.2 m
m
Weight
86.6 kg lbs
{{{weight2-kg}}} kg
Base experience yield
159
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body02
Footprint
File:F019.png
Pokédex color
Brown
Base friendship
70
Cry


Terlard is a dual-type Ground/Dragon Pokémon.

It evolves from Grozard starting at level 22.

The player has to fight a wild Terlard at the end of Comet Cave. Its two heads were fighting with each other, causing it to rampage and driving the other wild Pokémon crazy.

Pokédex entry

Pokédex entry
TERLARD's two heads have completely independent brains. That they ever manage to coordinate at all is a miracle.

Biology

Physiology

Terlard is a two-headed, serpentine Pokémon that is always partially submerged in the ground. Each head has two rounded horns and a gray-green spot on the middle of its forehead. It has striated marks along its stomach and spots on its back. Its tail splits into two ends, each tipped with a jagged spade. Its scales are orange with gray-green spots.

Special abilities

Terlard are adept tunnelers, able to dig miles in a single day and disappear underground in a flash. In addition, they have access to a wide spread of physical and special techniques, owing to their dragon typing and diverse offenses. However, this is mitigated somewhat by their heads' inability to coordinate with each other. Because of this, Terlard takes careful training in order to ensure it can stay focused in battle.

Behavior

Terlard are much more aggressive than their previous evolutions, due in part to their two heads' constant disagreements over food and even territory.

Habitat

Terlard are nocturnal apex predators, claiming large territories within cave systems and defending them from any and all intruders. They are known to take down prey larger than themselves, such as Gararewl, by collapsing the ground underneath them, leaving them trapped and helpless.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Victory Road
Fossil
Rare
Poké Radar
One Comet Cave

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 80
76 - 145 148 - 284
Defense: 65
63 - 128 121 - 251
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 70
67 - 134 130 - 262
Speed: 95
90 - 161 175 - 317
Total: 455   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tri Attack Normal Special 80 100% 10
Start Double Hit Normal Physical 35 90% 10
Start Scratch Normal Physical 40 100% 35
Start Sand-Attack Ground Status 100% 15
Start Growl Normal Status 100% 40
5 Growl Normal Status 100% 40
9 Magnitude Ground Physical Varies 100% 30
14 Slash Normal Physical 70 100% 20
17 Endure Normal Status —% 10
25 Dual Chop Dragon Physical 40 90% 15
31 Dig Ground Physical 80 100% 10
38 Spikes Ground Status —% 20
44 Earthquake Ground Physical 100 100% 10
50 Dragon Rush Dragon Physical 100 75% 10
56 Fissure Ground Physical —% 5
  • A level of "Start" indicates a move that will be known by a Terlard obtained at level 1
  • Bold indicates a move that gets STAB when used by Terlard
  • Italic indicates a move that gets STAB only when used by an evolution of Terlard

Via a previous evolution

Via a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Icon018 Drill Run Ground Physical 80 95% 10
  • Bold indicates a move that gets STAB when used by Terlard
  • Italic indicates a move that gets STAB only when used by an evolution of Terlard

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMSteel TM23 Iron Tail Steel Physical 100100 075}}75% 15
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMRock TM37 Sandstorm Rock Status 0000 00—}}—% 10
TMRock TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMDragon TM59 Dragon Pulse Dragon Special 09090 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMRock TM76 Stealth Rock Rock Status 0000 00—}}—% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMFighting HM06 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Terlard
  • Italic indicates a move that gets STAB only when used by an evolution of Terlard

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Spite Ghost Status 100% 10 Bag Green Shard Sprite4
Crunch Dark Physical 80 100% 15 Bag Red Shard Sprite4
Iron Head Steel Physical 80 100% 15 Bag Red Shard Sprite4
Superpower Fighting Physical 120 100% 5 Bag Red Shard Sprite4
Snore Normal Special 40 100% 15 Bag Blue Shard Sprite4
Knock Off Dark Physical 65 100% 20 Bag Red Shard Sprite4
Uproar Normal Special 90 100% 10 Bag Blue Shard Sprite4
Earth Power Ground Special 90 100% 10 Bag Blue Shard Sprite4
Drill Run Ground Physical 80 95% 10 Bag Red Shard Sprite4
Dual Chop Dragon Physical 40 90% 10 Bag Red Shard Sprite4
Outrage Dragon Physical 120 100% 10 Bag Red Shard Sprite4
Draco Meteor Dragon Special 120 100% 10 Bag Blue Shard Sprite4
  • Bold indicates a move that gets STAB when used by Terlard
  • Italic indicates a move that gets STAB only when used by an evolution of Terlard

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Icon029Icon030Icon031 Feint Attack Dark Physical 60 —% 20
Icon022Icon023 Screech Normal Status 85% 40
Icon022Icon023 Ancient Power Rock Special 60 100% 5
Icon022Icon023Icon073Icon074 Pursuit Dark Physical 40 100% 20
Icon060Icon061Icon062 Beat Up Dark Physical 100% 10
Icon099Icon100 Uproar Normal Special 90 100% 10
Icon073Icon074 Rock Slide Rock Physical 75 90% 10
  • Moves marked with an asterisk (*) must be chain bred onto Terlard
  • Bold indicates a move that gets STAB when used by Terlard
  • Italic indicates a move that gets STAB only when used by an evolution of Terlard

Evolution

018
Unevolved
Grozard
 Ground 
Bag Rare Candy Sprite
Level 22
019
First evolution
Terlard
 Ground  Dragon 

Sprites

Front Back
GenderM 019 019b
Front shiny Back shiny
GenderM 019s 019sb

Shiny Prior to 1.2

Front Back
Old019 Old019b

Trivia

  • Grozard and Terlard were designed by ~JV~.

Design origin

Name origin

Terlard is a combination of terra and lizard.

Icon018 #018: Grozard
Pokémon
#020: Tonemy Icon020