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Betanotice Gameplay Notice

This move is not learned by any Pokémon by leveling up, and so can currently only be called by Metronome.

Telekinesis
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Stats
Type  Psychic
Category  Status
Power  
Accuracy  —%
PP  15 (max. 24)
Priority  {{{priority}}}
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Target
Foe Foe
Self Ally
May affect anyone but the user

Telekinesis is a status Psychic-type move.

Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of OHKO moves) bypass accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. (which Telekinesis itself also does) In addition, the target will experience the same immunities as if it had Levitate or was a Flying-type. (will be immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap)


The effect of Telekinesis is canceled by the effects of Gravity, Smack Down, or Ingrain. If Telekinesis is used when any of these effects are active on its target, it will fail. If Gravity's effect is active, Telekinesis cannot even be selected for use.

Pokémon that learn Telekinesis

By breeding

Dex no. Pokémon Type
#142 Icon142 Masking
Psychic Psychic
#147 Icon147 Linkite
Ghost Ghost