| Gameplay Notice
This move is not learned by any Pokémon by leveling up, and so can currently only be called by Metronome.
Telekinesis is a status Psychic-type move.
Telekinesis raises its target into the air for three turns. This makes all moves used against the target (with the exception of OHKO moves) bypass accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. (which Telekinesis itself also does) In addition, the target will experience the same immunities as if it had Levitate or was a Flying-type. (will be immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap)
The effect of Telekinesis is canceled by the effects of Gravity, Smack Down, or Ingrain. If Telekinesis is used when any of these effects are active on its target, it will fail. If Gravity's effect is active, Telekinesis cannot even be selected for use.
Pokémon that learn Telekinesis