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Spikes
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Stats
Type  Ground
Category  Status
Power  
Accuracy  —%
PP  20 (max. 32)
Priority  {{{priority}}}
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
  • Does not make contact
  • Not affected by Protect
  • Affected by Magic Coat and Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects all foes

Spikes is a Ground-type move that sets the Spikes entry hazard on the opponent's side. Up to three layers of Spikes can be set. Flying-type Pokémon and Pokémon with Levitate are not affected by Spikes. Spikes can be removed if a Pokémon on the afflicted side uses Rapid Spin or if a Pokémon on either side uses Defog.

As of 1.0.4, it can be taught by the Debuff Move Tutor of Tsukinami Village Hotel for four Green Shards. Prior to 1.0.4, it could be taught by the Ultimate Move Tutor in Tsukinami Village, at a cost of 4 shards of each color.

Spikes will do a varying percentage amount of damage to each Pokémon that switches in on that side depending on how many layers have been set:

Layers Damage (Max. HP)
1 12.5%
2 16.67%
12.5%
25%


Pokemon that learn Spikes

By leveling up

Dex
no.
Pokémon Type Level
#018 Icon018 Grozard Ground Unknown 34
#019 Icon019 Terlard Ground Dragon 38


Entry Hazards
SpikesStealth RockToxic SpikesSticky Web