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Shrimputy

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Icon156 #156: Fafninter
Pokémon
#158: Krilvolver Icon158
Icon157
Shrimputy
Gunslinger Pokémon
#157
ShrimputyAxell2
Type
Water Fire
Unknown
Unknown
Ability
Sniper
Gender ratio
50% male, 50% female
Catch rate
155 (20.3%)
Breeding
Egg groups
Water 1 and Water 3
Hatch time
4080 steps
Height
0.6 m
m
Weight
11.5 kg lbs
{{{weight2-kg}}} kg
Base experience yield
62
Leveling rate
Fluctuating
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
File:F157.png
Pokédex color
Blue
Base friendship
70
Cry


Shrimputy is a dual-type Water/Fire Pokémon.

It evolves into Krilvolver starting at level 38.

Pokédex entry

Pokédex entry
It is able to fire a barrage of superheated blasts from its cannon. Despite its small size, it is a very capable predator.

Biology

Physiology

Special abilities

Behavior

Habitat

Game locations

Availability
None This Pokémon cannot be obtained.
Common Route 14 (Underwater)
Uncommon
Fossil
Rare
Poké Radar
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 43
103 - 150 196 - 290
Attack: 50
49 - 112 94 - 218
Defense: 65
63 - 128 121 - 251
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 35
36 - 95 67 - 185
Speed: 35
36 - 95 67 - 185
Total: 308   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy ½×
Nuclear
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Bubble Water Special 40 100% 30
Start Water Sport Water Status —% 15
3 Focus Energy Normal Status —% 30
7 Smokescreen Normal Status 100% 20
13 Flame Burst Fire Special 70 100% 15
19 Lock-On Normal Status —% 5
24 Octazooka Water Special 65 85% 10
30 Lava Plume Fire Special 80 100% 15
36 Scald Water Special 80 100% 15
41 Flamethrower Fire Special 90 100% 15
46 Flash Cannon Steel Special 80 100% 10
51 Hydro Pump Water Special 110 80% 5
  • A level of "Start" indicates a move that will be known by a Shrimputy obtained at level 1
  • Bold indicates a move that gets STAB when used by Shrimputy
  • Italic indicates a move that gets STAB only when used by an evolution of Shrimputy

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMWater TM03 Water Pulse Water Special 06060 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMFire TM35 Flamethrower Fire Special 09090 100}}100% 15
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMFire TM50 Overheat Fire Special 130130 090}}90% 5
TMWater TM55 Brine Water Special 06565 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMFire TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMDark TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMWater TM96 Coral Break Water Special 08080 095}}95% 15
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMFighting HM06 Rock Smash Fighting Physical 04040 100}}100% 15
TMWater HM07 Waterfall Water Physical 08080 100}}100% 15
TMWater HM08 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Shrimputy
  • Italic indicates a move that gets STAB only when used by an evolution of Shrimputy

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Heat Wave Fire Special 95 90% 10 Bag Blue Shard Sprite4
Endeavor Normal Physical Varies 100% 5 Bag Red Shard Sprite4
Iron Defense Steel Status —% 15 Bag Yellow Shard Sprite4
Signal Beam Bug Special 75 100% 15 Bag Blue Shard Sprite4
Fire Punch Fire Physical 75 100% 15 Bag Red Shard Sprite4
Helping Hand Normal Status —% 20 Bag Yellow Shard Sprite4
Block Normal Status —% 10 Bag Green Shard Sprite4
Nasty Plot Dark Status —% 10 Bag Yellow Shard Sprite4
  • Bold indicates a move that gets STAB when used by Shrimputy
  • Italic indicates a move that gets STAB only when used by an evolution of Shrimputy

By Breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Jet Water Physical 40 100% 20
Crabhammer Water Physical 100 90% 10
Bullet Seed Grass Physical 25 100% 30
Soak Water Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Shrimputy
  • Bold indicates a move that gets STAB when used by Shrimputy
  • Italic indicates a move that gets STAB only when used by an evolution of Shrimputy

Evolution

157
Unevolved
Shrimputy
 Water  Fire 
Bag Rare Candy Sprite
Level 38
158
First evolution
Krilvolver
 Water  Fire 

Sprites

Front Back
GenderM 157 157b
Front shiny Back shiny
GenderM 157s 157sb

Trivia

Design inspiration

Krilvolver and Shrimputy are based on Alpheidae, commonly known as "pistol shrimp". They are known for snapping their claws hard enough to create a shock wave that can kill small fish.

Name origin

Shrimputy comes from shrimp and deputy.

Icon156 #156: Fafninter
Pokémon
#158: Krilvolver Icon158

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