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Saidine

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Icon118 #118: Frynai
Pokémon
#120: Daikatuna Icon120
Icon119
Saidine
Sai Pokémon
#119
119
Type
Water Steel
Unknown
Unknown
Abilities
Swift Swim or Inner Focus
Hidden Ability
Sheer Force
Gender ratio
50% male, 50% female
Catch rate
85 (11.1%)
Breeding
Egg group
Water 2
Hatch time
5120 steps*
Height
1.1 m
m
Weight
14.1 kg lbs
{{{weight2-kg}}} kg
Base experience yield
158
Leveling rate
Fast
EV yield
Total: 2
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body03
Footprint
File:F119.png
Pokédex color
Black
Base friendship
70
Cry


Saidine is a dual-type Water/Steel Pokémon.

It evolves from Frynai starting at level 36, and evolves into Daikatuna when exposed to a Water Stone.

Pokédex entry

Pokédex entry
They are the bane of many fishermen as their bladed tails often cut fishing lines. They can change direction rapidly in the water.

Biology

Physiology

Gender Differences

No differences.

Special abilities

Behavior

Habitat

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare Route 4 (Super Rod), Route 12, Route 13, Route 14, Route 15
Poké Radar
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 89
84 - 155 164 - 304
Defense: 55
54 - 117 103 - 229
Sp.Atk: 44
44 - 105 83 - 205
Sp.Def: 42
42 - 103 80 - 201
Speed: 91
86 - 157 168 - 309
Total: 396   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None


Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tackle Normal Physical 50 100% 35
Start Growl Normal Status 100% 40
4 Quick Attack Normal Physical 40 100% 30
8 Water Gun Water Special 40 100% 25
11 Swords Dance Normal Status —% 30
15 Slash Normal Physical 70 100% 20
16 Metal Claw Steel Physical 50 95% 35
19 Aqua Jet Water Physical 40 100% 20
24 Swagger Normal Status 90% 15
28 Fury Swipes Normal Physical 18 80% 15
33 Aqua Tail Water Physical 90 90% 10
36 Feint Attack Dark Physical 60 —% 20
39 Iron Tail Steel Physical 100 75% 15
46 X-Scissor Bug Physical 80 100% 15
50 Iron Head Steel Physical 80 100% 15
52 Agility Psychic Status —% 30
59 Night Slash Dark Physical 70 100% 15
61 Hydro Pump Water Special 120 80% 5
  • A level of "Start" indicates a move that will be known by a Saidine obtained at level 1
  • Bold indicates a move that gets STAB when used by Saidine
  • Italic indicates a move that gets STAB only when used by an evolution of Saidine

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMWater TM03 Water Pulse Water Special 06060 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMSteel TM23 Iron Tail Steel Physical 100100 075}}75% 15
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMDark TM49 Snatch Dark Status 0000 00—}}—% 10
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMWater TM55 Brine Water Special 06565 100}}100% 10
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMRock TM69 Rock Polish Rock Status 0000 —}}—% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMWater TM96 Coral Break Water Special 08080 095}}95% 15
TMWater HM03 Surf Water Special 09595 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMWater HM07 Waterfall Water Physical 08080 100}}100% 15
TMWater HM08 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Saidine
  • Italic indicates a move that gets STAB only when used by an evolution of Saidine

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
  • Bold indicates a move that gets STAB when used by Saidine
  • Italic indicates a move that gets STAB only when used by an evolution of Saidine

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Razor Shell Water Physical 75 95% 10
Aqua Ring Water Status —% 20
Scald Water Special 80 100% 15
Hone Claws Dark Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Saidine
  • Bold indicates a move that gets STAB when used by Saidine
  • Italic indicates a move that gets STAB only when used by an evolution of Saidine

Evolution

118
Unevolved
Frynai
 Water  Steel 
Bag Rare Candy Sprite
Level 36
119
First evolution
Saidine
 Water  Steel 
Bag Water Stone Sprite
Water Stone
120
Second evolution
Daikatuna
 Water  Steel 

Sprites

Front Back
GenderM 119 119b
Front shiny Back shiny
GenderM 119s 119sb

Trivia

  • Saidine shares its cry with Tubareel and Daikatuna. The three of them uses Sharpedo's cry.

Design origin

Saidine is based off a sardine, a ninja, and a sai, a type of weapon used in Okinawa.

Name Origin

Saidine is a combination of sai (釵) and sardine.

Icon118 #118: Frynai
Pokémon
#120: Daikatuna Icon120