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S51-A

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Icon097 #097: S51
Pokémon
#099: Paraudio Icon099
Icon098
S51-A
UFO Pokémon
#098
098
Type
Psychic Steel
Unknown
Unknown
Ability
Levitate
Hidden Ability
Analytic
Mega Ability
Mega Launcher
Gender ratio
Genderless
Catch rate
0 (0%)
Breeding
Egg group
Amorphous
Hatch time
7680 steps*
Height
1.8 m
m
Weight
98.2 kg lbs
{{{weight2-kg}}} kg
Base experience yield
189
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body04
Footprint
File:F098.png
Pokédex color
Gray
Base friendship
70
Cry


S51-A is a dual-type Psychic/Steel Pokémon.

It evolves from S51 starting from level 40. It can Mega Evolve into Mega S51-A using the Unidentified Fallen Object.

It can be encountered, but not caught, during Ripley's Sidequest.

Pokédex entry

Pokédex entry
Some people suspect that BEHEEYEM, CLEFABLE, and S51-A are conspiring to invade the planet. No one is safe.

Biology

Physiology

S51-A is a large extraterrestrial being. It appears to be a round dark-green creature with two pointy ears and dark-green markings adorning its face, which has two large eyes, one red and one blue. Its body is composed of a metallic UFO with a glass dome on top, and a metallic purple bottom with yellow stripes and multicolored lights. It has two large purple arms protruding from the bottom, with yellow palms.

As Mega S51-A, its face slightly changes shape, and its body becomes rounder and larger, closer in shape to a lunar lander, with two laser cannons on top and resting on four thick yellow arms with purple markings.

Gender Differences

S51-A is genderless.

Special abilities

S51-A is known for being good at commanding S51, and can also fire a laser that can deal Fire, Ice, or Electric qualities (Laser Pulse).

Behavior

S51-A is the alpha of S51, and as such is able to command a group of S51 to its will.

Habitat

S51-A is a Pokémon rumored to originate in outer space. Its actual origin and habitat is unknown.

Game locations

Availability
None Evolve S51 (Ripley's Sidequest)
Common
Uncommon
Fossil
Rare
Poké Radar
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 105
165 - 212 320 - 414
Attack: 65
63 - 128 121 - 251
Defense: 90
85 - 156 166 - 306
Sp.Atk: 115
108 - 183 211 - 361
Sp.Def: 90
85 - 156 166 - 306
Speed: 75
72 - 139 139 - 273
Total: 540   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


These stats were locked on Mega S51-A. They cannot be changed until they have been play-tested.

Stat Range
At Lv. 50 At Lv. 100
HP: 105
165 - 212 320 - 414
Attack: 95
90 - 161 175 - 317
Defense: 90
85 - 156 166 - 306
Sp.Atk: 150
139 - 222 274 - 438
Sp.Def: 90
85 - 156 166 - 306
Speed: 110
103 - 178 202 - 350
Total: 640   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Notes:


Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Confusion Psychic Special 50 100% 25
4 Growl Normal Status 100% 40
8 Hypnosis Psychic Status 60% 20
11 Magnet Bomb Steel Physical 60 —% 20
15 Psybeam Psychic Special 65 100% 20
18 Headbutt Normal Physical 70 100% 15
22 Hidden Power Normal Special Varies 100% 15
25 Iron Defense Steel Status 100% 20
29 Simple Beam Normal Status 100% 15
32 Zen Headbutt Psychic Physical 80 90% 15
36 Gyro Ball Steel Physical Varies 100% 5
39 Ancient Power Rock Special 60 100% 5
45 Psychic Psychic Special 90 100% 10
48 Recover Normal Status —% 10
54 Light Screen Psychic Status —% 30
54 Reflect Psychic Status —% 20
57 Dark Pulse Dark Special 80 100% 15
61 Laser Pulse Normal Special 90 100% 10
65 Meteor Mash Steel Physical 100 85% 10
  • A level of "Start" indicates a move that will be known by a S51-A obtained at level 1
  • Bold indicates a move that gets STAB when used by S51-A
  • Italic indicates a move that gets STAB only when used by an evolution of S51-A

Via a prior evolution

Via a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Icon097 Trick Room Psychic Status —% 5
  • Bold indicates a move that gets STAB when used by S51-A
  • Italic indicates a move that gets STAB only when used by an evolution of S51-A

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMNormal TM43 Secret Power Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMPsychic TM48 Skill Swap Psychic Status 0000 —}}—% 10
TMFire TM50 Overheat Fire Special 140140 090}}90% 5
TMFlying TM51 Roost Flying Status 0000 00—}}—% 10
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 08080 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMBug TM62 Silver Wind Bug Special 06060 100}}100% 5
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMNormal TM67 Recycle Normal Status 0000 00—}}—% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMNormal TM78 Captivate Normal Status 0000 100}}100% 20
TMDark TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMPsychic TM100 Zen Headbutt Psychic Physical 08080 090}}90% 15
TMFlying HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by S51-A
  • Italic indicates a move that gets STAB only when used by an evolution of S51-A

By breeding

S51-A is genderless, it can't get any of the Egg Moves listed through natural means. (unless learnable elsewhere)

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Rapid Spin Normal Physical 20 100% 40
Thunderbolt Electric Special 95 100% 15
Barrier Psychic Status —% 30
Disable Normal Status 100% 20
Astonish Ghost Physical 30 100% 15
Teleport Psychic Status —% 20
Heal Block Psychic Status 100% 15
Psych Up Normal Status —% 10
Iron Head Steel Physical 80 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto S51-A
  • Bold indicates a move that gets STAB when used by S51-A
  • Italic indicates a move that gets STAB only when used by an evolution of S51-A

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Nasty Plot Dark Status —% 10 Bag Yellow Shard Sprite4
Block Normal Status —% 10 Bag Green Shard Sprite4
Magic Coat Psychic Status —% 15 Bag Yellow Shard Sprite4
Magnet Rise Electric Status —% 10 Bag Yellow Shard Sprite4
Helping Hand Normal Status —% 20 Bag Yellow Shard Sprite4
Wonder Room Psychic Status —% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
Gravity Psychic Status —% 5 Bag Green Shard Sprite4
Role Play Psychic Status —% 10 Bag Yellow Shard Sprite4
Iron Head Steel Physical 80 100% 15 Bag Red Shard Sprite4
Signal Beam Bug Special 75 100% 15 Bag Blue Shard Sprite4
Heat Wave Fire Special 95 90% 10 Bag Blue Shard Sprite4
Ominous Wind Ghost Special 60 100% 5 Bag Blue Shard Sprite4
Icy Wind Ice Special 55 95% 15 Bag Blue Shard Sprite4
Trick Psychic Status 100% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
Pain Split Normal Status —% 20 Bag Yellow Shard Sprite4
Iron Defense Steel Status —% 15 Bag Yellow Shard Sprite4
Magic Room Psychic Status 100% 10 Bag Green Shard Sprite4
Psyshock Psychic Special 80 100% 10 Bag Blue Shard Sprite4
  • Bold indicates a move that gets STAB when used by S51-A
  • Italic indicates a move that gets STAB only when used by an evolution of S51-A

Evolution

097
Unevolved
S51
 Psychic  Steel 
Bag Rare Candy Sprite
Level 40
098
First evolution
S51-A
 Psychic  Steel 
Bag Unidentified Fallen Object Sprite
Mega Evolution
098 1
Mega evolution
Mega S51-A
 Psychic  Steel 

Sprites

Front Back
GenderM 098 098b
Front shiny Back shiny
GenderM 098s 098sb

Mega Evolution

Terrestrial Forme

Front Back
GenderM 098 1 098b 1
Front shiny Back shiny
GenderM 098s 1 098sb 1

Mothership Forme

Front Back
GenderM File:098 2.png 098b 2
Front shiny Back shiny
GenderM File:098s 2.png File:098sb 2.png

Trivia

Design origin

Its main form is probably derived from the many UFO sightings compiled into one. The flashing multicolored lights and the green alien inside with large eyes were the main source of paranoia in the mid-1900s.

Name Origin

Its name consists of the letter "S", the number "51" , and the letter "A". The "S" is an abbreviation of the word subject, the "51" refers to Area 51, and the "A" stands for alpha, as it is seen giving orders to S51.

Icon097 #097: S51
Pokémon
#099: Paraudio Icon099

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