Fandom

Pokémon Uranium Wiki

S51

1,279pages on
this wiki
Add New Page
Comments26 Share
Icon096 #096: Glavinug
Pokémon
#098: S51-A Icon098
Icon097
S51
UFO Pokémon
#097
057art
Type
Psychic Steel
Unknown
Unknown
Ability
Levitate
Gender ratio
Genderless
Catch rate
45 (5.9%)
Breeding
Egg group
Amorphous
Hatch time
7680 steps
Height
0.3 m
m
Weight
12.5 kg lbs
{{{weight2-kg}}} kg
Base experience yield
72
Leveling rate
Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body04
Footprint
File:F097.png
Pokédex color
Gray
Base friendship
70
Cry


S51 is a dual-type Psychic/Steel Pokémon.

It evolves into S51-A starting at level 40.

Pokédex entry

Pokédex entry
A peculiar life-form that hovers above the ground with a mysterious force. Rumors say they came from outer space.

Biology

Physiology

S51 appears to be an extraterrestrial being. Its form is composed of a metallic disk-shaped body with a pale green head poking out, which has two small black eyes and tiny ear-like shapes. It has two purple appendages hanging from underneath it, acting as its arms.

Special abilities

One feature in particular stands out when observing S51, and that is their ability to hover. They can also fire a laser that can deal Fire, Ice, or Electric qualities (Laser Pulse).

Behavior

S51 are shy creatures that flee at the first sign of being discovered. They are fast and have been known to teleport (Ripley's Sidequest). They have been shown to respond to and obey their evolution, S51-A.

Habitat

S51 is a Pokémon rumored to originate in outer space. Its actual origin and habitat is unknown.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare
Poké Radar
One Received from Ripley on Route 8

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 60
58 - 123 112 - 240
Defense: 60
58 - 123 112 - 240
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 60
58 - 123 112 - 240
Speed: 60
58 - 123 112 - 240
Total: 360   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Notes:


Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Confusion Psychic Special 50 100% 25
4 Growl Normal Status 100% 40
8 Hypnosis Psychic Status 60% 20
11 Magnet Bomb Steel Physical 60 —% 20
15 Psybeam Psychic Special 65 100% 20
18 Headbutt Normal Physical 70 100% 15
22 Hidden Power Normal Special 60 100% 15
25 Iron Defense Steel Status 100% 20
29 Simple Beam Normal Status 100% 15
32 Zen Headbutt Psychic Physical 80 90% 15
36 Gyro Ball Steel Physical Varies 100% 5
39 Ancient Power Rock Special 60 100% 5
43 Psychic Psychic Special 90 100% 10
46 Recover Normal Status —% 10
50 Light Screen Psychic Status —% 30
50 Reflect Psychic Status —% 20
53 Trick Room Psychic Status —% 5
56 Laser Pulse Normal Special 90 100% 10
59 Meteor Mash Steel Physical 90 90% 10
  • A level of "Start" indicates a move that will be known by a S51 obtained at level 1
  • Bold indicates a move that gets STAB when used by S51
  • Italic indicates a move that gets STAB only when used by an evolution of S51

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMGrass TM22 Solar Beam Grass Special 120120 100}}100% 10
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMNormal TM43 Secret Power Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMPsychic TM48 Skill Swap Psychic Status 0000 —}}—% 10
TMFire TM50 Overheat Fire Special 130130 090}}90% 5
TMFlying TM51 Roost Flying Status 0000 00—}}—% 10
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMBug TM62 Silver Wind Bug Special 06060 100}}100% 5
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMNormal TM67 Recycle Normal Status 0000 00—}}—% 10
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMNormal TM78 Captivate Normal Status 0000 100}}100% 20
TMDark TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMPsychic TM100 Zen Headbutt Psychic Physical 08080 090}}90% 15
  • Bold indicates a move that gets STAB when used by S51
  • Italic indicates a move that gets STAB only when used by an evolution of S51

By breeding

S51 is genderless, it can't get any of the Egg Moves listed through natural means. (unless learnable elsewhere)

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Rapid Spin Normal Physical 20 100% 40
Thunderbolt Electric Special 90 100% 15
Barrier Psychic Status —% 30
Disable Normal Status 100% 20
Astonish Ghost Physical 30 100% 15
Teleport Psychic Status —% 20
Heal Block Psychic Status 100% 15
Psych Up Normal Status —% 10
Iron Head Steel Physical 80 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto S51
  • Bold indicates a move that gets STAB when used by S51
  • Italic indicates a move that gets STAB only when used by an evolution of S51

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Nasty Plot Dark Status —% 10 Bag Yellow Shard Sprite4
Block Normal Status —% 10 Bag Green Shard Sprite4
Magic Coat Psychic Status —% 15 Bag Yellow Shard Sprite4
Magnet Rise Electric Status —% 10 Bag Yellow Shard Sprite4
Helping Hand Normal Status —% 20 Bag Yellow Shard Sprite4
Wonder Room Psychic Status —% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
Gravity Psychic Status —% 5 Bag Green Shard Sprite4
Role Play Psychic Status —% 10 Bag Yellow Shard Sprite4
Iron Head Steel Physical 80 100% 15 Bag Red Shard Sprite4
Psyshock Psychic Special 80 100% 10 Bag Blue Shard Sprite4
Signal Beam Bug Special 75 100% 15 Bag Blue Shard Sprite4
Heat Wave Fire Special 95 90% 10 Bag Blue Shard Sprite4
Ominous Wind Ghost Special 60 100% 5 Bag Blue Shard Sprite4
Icy Wind Ice Special 55 95% 15 Bag Blue Shard Sprite4
Trick Psychic Status 100% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
Pain Split Normal Status —% 20 Bag Yellow Shard Sprite4
Iron Defense Steel Status —% 15 Bag Yellow Shard Sprite4
Magic Room Psychic Status 100% 10 Bag Green Shard Sprite4
  • Bold indicates a move that gets STAB when used by S51
  • Italic indicates a move that gets STAB only when used by an evolution of S51

Evolution

097
Unevolved
S51
 Psychic  Steel 
Bag Rare Candy Sprite
Level 40
098
First evolution
S51-A
 Psychic  Steel 
Bag Unidentified Fallen Object Sprite
Mega Evolution
098 1
Mega evolution
Mega S51-A
 Psychic  Steel 

Sprites

Front Back
GenderM 097 097b
Front shiny Back shiny
GenderM 097s 097sb

Trivia

Design origin

S51 is based off an Unidentified Flying Object (UFO) of the standard "flying saucer" variety. Its green body likely references the idea of "little green men".

Name Origin

The S stands for subject, and 51 refers to Area 51.

Icon096 #096: Glavinug
Pokémon
#098: S51-A Icon098