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Paraudio

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Icon098 #098: S51-A
Pokémon
#100: Paraboom Icon100
Icon099
Paraudio
Audio Pokémon
#099
Paraudio artwork
Type
Normal Psychic
Unknown
Unknown
Abilities
Soundproof or Sound Boost
Gender ratio
50% male, 50% female
Catch rate
225 (29.4%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
1.5 m
m
Weight
47.9 kg lbs
{{{weight2-kg}}} kg
Base experience yield
66
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
File:F099.png
Pokédex color
Purple
Base friendship
70
Cry


Paraudio is a Normal/Psychic Pokémon.

It evolves into Paraboom starting at level 38.

Pokédex entry

Pokédex entry
It is highly sensitive to sound and can perfectly replicate any sound it hears, even human speech. It loves to hear fast, rhythmic music.

Biology

Physiology

Gender Differences

None.

Special abilities

Behavior

Habitat

Game locations

Availability
None This Pokémon cannot be obtained.
Common Route 9
Uncommon
Fossil
Rare Nuclear Plant Zeta (nuclear)
Poké Radar
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 40
40 - 101 76 - 196
Defense: 55
54 - 117 103 - 229
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 50
49 - 112 94 - 218
Speed: 50
49 - 112 94 - 218
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Normal Form

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None

Nuclear Form

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tackle Normal Physical 50 100% 35
Start Leer Normal Status 100% 30
8 Roar Normal Status —% 20
13 Confusion Psychic Special 50 100% 25
16 Snarl Dark Special 55 95% 15
20 Psybeam Psychic Special 65 100% 20
24 Supersonic Normal Status 55% 20
28 Round Normal Special 60 100% 15
32 Uproar Normal Special 90 100% 10
34 Screech Normal Status 85% 40
34 Psyshock Psychic Special 80 100% 10
38 Zen Headbutt Psychic Physical 80 90% 15
41 Nasty Plot Dark Status —% 20
44 Psychic Psychic Special 90 100% 10
50 Hyper Voice Normal Special 90 100% 10
60 Boomburst Normal Special 140 100% 10
  • A level of "Start" indicates a move that will be known by a Paraudio obtained at level 1
  • Bold indicates a move that gets STAB when used by Paraudio
  • Italic indicates a move that gets STAB only when used by an evolution of Paraudio

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMNormal TM05 Roar Normal Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMGrass TM19 Giga Drain Grass Special 07575 100}}100% 10
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMFire TM35 Flamethrower Fire Special 09090 100}}100% 15
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMNormal TM43 Secret Power Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMFighting TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMDark TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
TMNormal TM98 Last Resort Normal Physical 140140 100}}100% 5
TMNormal TM99 Endeavor Normal Physical 0000 100}}100% 5
TMPsychic TM100 Zen Headbutt Psychic Physical 08080 090}}90% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Paraudio
  • Italic indicates a move that gets STAB only when used by an evolution of Paraudio

By Tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Low Kick Fighting Physical Varies 100% 20 Bag Red Shard Sprite4
Hyper Voice Normal Special 90 100% 10 Bag Blue Shard Sprite4
Signal Beam Bug Special 75 100% 15 Bag Blue Shard Sprite4
Snore Normal Special 40 100% 15 Bag Blue Shard Sprite4
Foul Play Dark Physical 95 100% 15 Bag Red Shard Sprite4
Nasty Plot Dark Status —% 20 Bag Yellow Shard Sprite4
Thunder Punch Electric Physical 75 100% 15 Bag Red Shard Sprite4
Uproar Normal Special 90 100% 10 Bag Blue Shard Sprite4
Ominous Wind Ghost Special 60 100% 5 Bag Blue Shard Sprite4
Helping Hand Normal Status —% 20 Bag Yellow Shard Sprite4
Superpower Fighting Physical 120 100% 5 Bag Red Shard Sprite4
Role Play Psychic Status —% 10 Bag Yellow Shard Sprite4
  • Bold indicates a move that gets STAB when used by Paraudio
  • Italic indicates a move that gets STAB only when used by an evolution of Paraudio

By Breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Icon139Icon140 Slam Normal Physical 80 75% 20
Icon022Icon023 Spite Ghost Status 100% 10
Icon137 Disarming Voice Fairy Special 40 —% 15
N/A Metal Sound Steel Status 85% 40
Icon115Icon116 Head Smash Rock Physical 150 80% 5
  • Moves marked with an asterisk (*) must be chain bred onto Paraudio
  • Bold indicates a move that gets STAB when used by Paraudio
  • Italic indicates a move that gets STAB only when used by an evolution of Paraudio

By Nuclear Form

By Nuclear Form
 Location   Move   Type   Cat.   Pwr.   Acc.   PP 
Nuclear Plant Zeta Radioacid Nuclear Special 60 100% 15
Nuclear Plant Zeta Nuclear Waste Nuclear Status 85% 10
  • These moves are only available by catching the Nuclear-type version of Paraudio.

Evolution

099
Unevolved
Paraudio
 Normal  Psychic 
Bag Rare Candy Sprite
Level 38
100
First evolution
Paraboom
 Normal  Psychic 

Sprites

Front Back
GenderM 099 099b
Front shiny Back shiny
GenderM 099s 099sb

Nuclear Form

Front Back
GenderM 099 1 099b 1
Front shiny Back shiny
GenderM 099s 1 099sb 1

Trivia

Design origin

Paraudio is based roughly on a parasaurolophus, a type of dinosaur that is believed to have used the horn on its head as a resonating chamber to create sounds, and had a sophisticated sense of hearing.

Name Origin

Paraudio comes from parasaurolophus and audio.

Design

Paraudio and Paraboom were designed & sprited by Wylde.

Icon098 #098: S51-A
Pokémon
#100: Paraboom Icon100