FANDOM


Icon099 #099: Paraudio
Pokémon
#101: Flager Icon101
Icon100
Paraboom
Audio Pokémon
#100
100
Type
Normal Psychic
Unknown
Unknown
Abilities
Soundproof or Sound Boost
Gender ratio
50% male, 50% female
Catch rate
65 (8.5%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
1.8 m
m
Weight
77.7 kg lbs
{{{weight2-kg}}} kg
Base experience yield
182
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
File:F100.png
Pokédex color
Purple
Base friendship
70
Cry


Paraboom is a Normal/Psychic Pokémon.

It evolves from Paraudio starting at level 38.

Pokédex entry

Pokédex entry
It uses massive sonic booms to attack from a distance. An encounter with one will leave your ears ringing for days.

Biology

Physiology

Gender Differences

None.

Special abilities

Behavior

Habitat

Game locations

Availability
None Evolve Paraudio
Common
Uncommon Nuclear Plant Zeta (Nuclear)
Fossil
Rare
Poké Radar
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 65
63 - 128 121 - 251
Defense: 75
72 - 139 139 - 273
Sp.Atk: 105
99 - 172 193 - 339
Sp.Def: 75
72 - 139 139 - 273
Speed: 80
76 - 145 148 - 284
Total: 490   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Normal Form

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None

Nuclear Form

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Leer Normal Status 100% 30
8 Roar Normal Status —% 20
13 Confusion Psychic Special 50 100% 25
16 Snarl Dark Special 55 95% 15
20 Psybeam Psychic Special 65 100% 20
24 Supersonic Normal Status 55% 20
28 Round Normal Special 60 100% 15
32 Uproar Normal Special 90 100% 10
34 Screech Normal Status 85% 40
34 Psyshock Psychic Special 80 100% 10
38 Zen Headbutt Psychic Physical 80 90% 15
41 Nasty Plot Dark Status —% 20
44 Psychic Psychic Special 90 100% 10
50 Hyper Voice Normal Special 90 100% 10
60 Boomburst Normal Special 140 100% 10
  • A level of "Start" indicates a move that will be known by a Paraboom obtained at level 1
  • Bold indicates a move that gets STAB when used by Paraboom
  • Italic indicates a move that gets STAB only when used by an evolution of Paraboom

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMNormal TM05 Roar Normal Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMFighting TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMGrass TM19 Giga Drain Grass Special 07575 100}}100% 10
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMFire TM35 Flamethrower Fire Special 09090 100}}100% 15
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMNormal TM43 Secret Power Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMFighting TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMDark TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
TMNormal TM98 Last Resort Normal Physical 140140 100}}100% 5
TMNormal TM99 Endeavor Normal Physical 0000 100}}100% 5
TMPsychic TM100 Zen Headbutt Psychic Physical 08080 090}}90% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Paraboom
  • Italic indicates a move that gets STAB only when used by an evolution of Paraboom

By Tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Foul Play Dark Physical 95 100% 15 Bag Red Shard Sprite4
Gravity Psychic Status —% 5 Bag Green Shard Sprite4
Helping Hand Normal Status —% 20 Bag Yellow Shard Sprite4
Hyper Voice Normal Special 90 100% 10 Bag Blue Shard Sprite4
Low Kick Fighting Physical Varies 100% 20 Bag Red Shard Sprite4
Nasty Plot Dark Status —% 20 Bag Yellow Shard Sprite4
Ominous Wind Ghost Special 60 100% 5 Bag Blue Shard Sprite4
Psyshock Psychic Special 80 100% 10 Bag Blue Shard Sprite4
Role Play Psychic Status —% 10 Bag Yellow Shard Sprite4
Signal Beam Bug Special 75 100% 15 Bag Blue Shard Sprite4
Snore Normal Special 40 100% 15 Bag Blue Shard Sprite4
Superpower Fighting Physical 120 100% 5 Bag Red Shard Sprite4
Thunder Punch Electric Physical 75 100% 15 Bag Red Shard Sprite4
Uproar Normal Special 90 100% 10 Bag Blue Shard Sprite4
  • Bold indicates a move that gets STAB when used by Paraboom
  • Italic indicates a move that gets STAB only when used by an evolution of Paraboom

By Breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Icon139Icon140 Slam Normal Physical 80 75% 20
Icon022Icon023 Spite Ghost Status 100% 10
Icon137 Disarming Voice Fairy Special 40 —% 15
N/A Metal Sound Steel Status 85% 40
Icon115Icon116 Head Smash Rock Physical 150 80% 5
  • Moves marked with an asterisk (*) must be chain bred onto Paraboom
  • Bold indicates a move that gets STAB when used by Paraboom
  • Italic indicates a move that gets STAB only when used by an evolution of Paraboom

By Nuclear Form

By Nuclear Form
 Location   Move   Type   Cat.   Pwr.   Acc.   PP 
Evolve Nuclear Paraudio
Nuclear Plant Zeta
Radioacid Nuclear Special 60 100% 15
Evolve Nuclear Paraudio
Nuclear Plant Zeta
Nuclear Waste Nuclear Status 85% 10
  • These moves are only available by catching the Nuclear-type version of Paraboom.

Evolution

099
Unevolved
Paraudio
 Normal  Psychic 
Bag Rare Candy Sprite
Level 38
100
First evolution
Paraboom
 Normal  Psychic 

Sprites

Front Back
GenderM 100 100b
Front shiny Back shiny
GenderM 100s 100sb

Nuclear Form

Front Back
GenderM 100 1 100b 1
Front shiny Back shiny
GenderM 100s 1 100sb 1

Trivia

Design origin

Paraboom is based roughly on a parasaurolophus, a type of dinosaur that is believed to have used the horn on its head as a resonating chamber to create sounds, and had a sophisticated sense of hearing.

Name Origin

Paraboom comes from parasaurolophus and boom.

Design

Paraudio and Paraboom were designed & sprited by Wylde.

Icon099 #099: Paraudio
Pokémon
#101: Flager Icon101