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Neopunk

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Icon179 #179: Praseopunk
Pokémon
#181: Sheebit Icon181
Icon180
Neopunk
Twin Pokémon
#180
180
Type
Psychic Electric
Unknown
Unknown
Ability
Minus
Gender ratio
Genderless
Catch rate
90 (11.8%)
Breeding
Egg group
Human-Like
Hatch time
5355 steps
Height
1.4 m 4'7"
m
Weight
40.2 kg 88.4 lbs
{{{weight2-kg}}} kg
Base experience yield
175
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
File:F180.png
Pokédex color
Pink
Base friendship
70
Cry


Neopunk is a dual-type Psychic/Electric Pokémon.

While it is not known to evolve into or from any other Pokémon, it does seem to be related to Praseopunk.

Pokédex entry

Pokédex entry
A highly intelligent Pokémon capable of traveling through cyberspace. Found in pairs alongside its twin, PRASEOPUNK.

Biology

Physiology

Special abilities

Behavior and Habitat

Game locations

Availability
None
Common
Uncommon
Fossil
Rare
Poké Radar
One Semi-Random PC Event (Post Championship)

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 100
94 - 167 184 - 328
Defense: 65
63 - 128 121 - 251
Sp.Atk: 120
112 - 189 220 - 372
Sp.Def: 60
58 - 123 112 - 240
Speed: 90
85 - 156 166 - 306
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tackle Normal Physical 50 100% 35
Start Charge Electric Status —% 20
Start Spark Electric Physical 65 100% 20
Start Thunder Punch Electric Physical 75 100% 15
Start Psywave Psychic Special Varies 100% 15
Start Confusion Psychic Special 50 100% 25
Start Detect Fighting Status —% 5
4 Confusion Psychic Special 50 100% 25
9 Thunder Wave Electric Status 100% 20
12 Shock Wave Electric Special 60 —% 20
20 Charge Beam Electric Special 50 90% 10
23 Psywave Psychic Special Varies 100% 15
28 Cosmic Power Psychic Status —% 20
31 Get Lucky Psychic Special 70 100% 5
37 Discharge Electric Special 80 100% 15
44 Psychic Psychic Special 90 100% 10
49 Volt Switch Electric Special 70 100% 20
55 Instant Crush Psychic Special 60 —% 10
62 Psycho Cut Psychic Physical 70 100% 20
  • A level of "Start" indicates a move that will be known by a Neopunk obtained at level 1
  • Bold indicates a move that gets STAB when used by Neopunk
  • Italic indicates a move that gets STAB only when used by an evolution of Neopunk

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMElectric TM34 Shock Wave Electric Special 06060 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMNormal TM43 Secret Power Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMGrass TM53 Energy Ball Grass Special 09090 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 —}}—% 10
TMNormal TM78 Captivate Normal Status 0000 100}}100% 20
TMDark TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 —}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
TMFairy TM94 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Neopunk
  • Italic indicates a move that gets STAB only when used by an evolution of Neopunk

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Moves marked with an asterisk (*) must be chain bred onto Neopunk
  • Bold indicates a move that gets STAB when used by Neopunk
  • Italic indicates a move that gets STAB only when used by an evolution of Neopunk

By Tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Trick Psychic Status 100% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
Wonder Room Psychic Status —% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
Role Play Psychic Status —% 10 Bag Yellow Shard Sprite4
Helping Hand Normal Status —% 20 Bag Yellow Shard Sprite4
Magic Coat Psychic Status —% 15 Bag Yellow Shard Sprite4
Magnet Rise Electric Status —% 10 Bag Yellow Shard Sprite4
Thunder Punch Electric Physical 75 100% 15 Bag Red Shard Sprite4
Hyper Voice Normal Special 90 100% 10 Bag Blue Shard Sprite4
Bounce Flying Physical 85 85% 5 Bag Red Shard Sprite4
Signal Beam Bug Special 75 100% 15 Bag Blue Shard Sprite4
Magic Room Psychic Status 100% 10 Bag Green Shard Sprite4
Nasty Plot Dark Status —% 10 Bag Yellow Shard Sprite4
Uproar Normal Special 90 100% 10 Bag Blue Shard Sprite4
  • Bold indicates a move that gets STAB when used by Neopunk
  • Italic indicates a move that gets STAB only when used by an evolution of Neopunk

Evolution

180
Unevolved
Neopunk
 Psychic  Electric 

Sprites

Front Back
GenderM 180 180b
Front shiny Back shiny
GenderM 180s 180sb

Trivia

  • Neopunk uses a reversed version of Probopass' cry.

Design origin

Neopunk is based on Thomas Bangalter of Daft Punk. Their helmets are extremely similar, and its signature moves Instant Crush and Get Lucky are the titles of Daft Punk's songs.

Name origin

Neopunk comes from the element Neodymium, or the prefix neo- (Greek for "new"), and Daft Punk.

Icon179 #179: Praseopunk
Pokémon
#181: Sheebit Icon181

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