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Minicorn

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Icon172 #172: Geigeroach
Pokémon
#174: Kiricorn Icon174
Icon173
Minicorn
Foal Pokémon
#173
173
Type
Fairy Normal
Unknown
Unknown
Abilities
Cute Charm or Quick Feet
Hidden Ability
Defiant
Gender ratio
25% male, 75% female
Catch rate
190 (24.8%)
Breeding
Egg groups
Field and Fairy
Hatch time
5355 steps
Height
1.2 m
m
Weight
29.8 kg lbs
{{{weight2-kg}}} kg
Base experience yield
62
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
File:F173.png
Pokédex color
Pink
Base friendship
70
Cry


Minicorn is a dual-type Fairy/Normal Pokémon.

It evolves into Kiricorn through use of a Shiny Stone, or into Oblivicorn through use of a Dusk Stone.

Pokédex entry

Pokédex entry
Its small stature, gentle demeanor and delicate features make it beloved by young children. A popular line of toys is based on it.

Biology

Physiology

Special abilities

Behavior

Habitat

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare
Poké Radar
One From Professor Bamb'o as egg for Pokédex progress (Capture at least 50 different Pokémon)

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 68
65 - 132 126 - 258
Defense: 52
51 - 114 98 - 223
Sp.Atk: 52
51 - 114 98 - 223
Sp.Def: 50
49 - 112 94 - 218
Speed: 88
83 - 154 162 - 302
Total: 360   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Nuclear
None


Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Me First Normal Status —% 20
Start Tackle Normal Physical 50 100% 35
Start Tail Whip Normal Status 100% 30
8 Charm Fairy Status 100% 20
12 Quick Attack Normal Physical 40 100% 30
16 Horn Attack Normal Physical 65 100% 25
20 Fairy Wind Fairy Special 40 100% 30
24 Take Down Normal Physical 90 85% 20
29 Role Play Psychic Status —% 10
33 Zen Headbutt Psychic Physical 80 90% 15
36 Dazzling Gleam Fairy Special 80 100% 10
40 Moonlight Fairy Status —% 5
44 Head Charge Normal Physical 120 100% 15
50 Play Rough Fairy Physical 90 90% 10
55 Moonblast Fairy Special 95 100% 15
  • A level of "Start" indicates a move that will be known by a Minicorn obtained at level 1
  • Bold indicates a move that gets STAB when used by Minicorn
  • Italic indicates a move that gets STAB only when used by an evolution of Minicorn

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMNormal TM43 Secret Power Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMNormal TM78 Captivate Normal Status 0000 100}}100% 20
TMNormal TM82 Sleep Talk Normal Status 0000 —}}—% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMFairy TM94 Dazzling Gleam Fairy Special 08080 100}}100% 10
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMFighting HM06 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Minicorn
  • Italic indicates a move that gets STAB only when used by an evolution of Minicorn

By Breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Icon073Icon183 Earthquake Ground Physical 100 100% 10
Icon073Icon183 Megahorn Bug Physical 120 85% 10
Icon164Icon001 Iron Head Steel Physical 80 100% 15
Icon131Icon150 Double Kick Fighting Physical 30 100% 30
Icon129 Double-Edge Normal Physical 120 100% 15
Icon073Icon018 Drill Run Ground Physical 80 95% 10
Assist Normal Status —% 20
Icon035 Sing Normal Status 55% 15
  • Moves marked with an asterisk (*) must be chain bred onto Minicorn
  • Bold indicates a move that gets STAB when used by Minicorn
  • Italic indicates a move that gets STAB only when used by an evolution of Minicorn

By Tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Trick Psychic Status 100% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
Zen Headbutt Psychic Physical 80 90% 15 Bag Red Shard Sprite4
Heal Bell Normal Status —% 5 Bag Yellow Shard Sprite4
Role Play Psychic Status —% 10 Bag Yellow Shard Sprite4
Magic Coat Psychic Status —% 15 Bag Yellow Shard Sprite4
Bounce Flying Physical 85 85% 5 Bag Red Shard Sprite4
Covet Normal Physical 60 100% 25 Bag Red Shard Sprite4
Last Resort Normal Physical 140 100% 5 Bag Red Shard Sprite4
Drill Run Ground Physical 80 95% 10 Bag Red Shard Sprite4
Helping Hand Normal Status —% 20 Bag Yellow Shard Sprite4
Knock Off Dark Physical 65 100% 20 Bag Red Shard Sprite4
Feint Normal Physical 30 100% 10 Bag Red Shard Sprite4
  • Bold indicates a move that gets STAB when used by Minicorn
  • Italic indicates a move that gets STAB only when used by an evolution of Minicorn

Evolution

173
Unevolved
Minicorn
 Fairy  Normal 
Bag Shiny Stone Sprite
Shiny Stone
174
First evolution
Kiricorn
 Fairy  Normal 

Bag Dusk Stone Sprite
Dusk Stone
175
First evolution
Oblivicorn
 Fairy  Dark 

Sprites

Front Back
GenderM 173 173b
Front shiny Back shiny
GenderM 173s 173sb

Trivia

Design and inspiration

Minicorn is based on mythological unicorns. Its features are consistent with the portrayal of unicorns in heraldry (such as the long tail with a fluffy tip, as opposed to a traditional horse tail). It also references the My Little Pony franchise.

Name origin

Minicorn is a portmanteau of mini and unicorn.

Icon172 #172: Geigeroach
Pokémon
#174: Kiricorn Icon174