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Magic Room
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Stats
Type  Psychic
Category  Status
Power  
Accuracy  —%
PP  10 (max. 16)
Priority  {{{priority}}}
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects all Pokémon on the field

Magic Room is an item-disabling Psychic-type move.

Magic Room does not block the use of Mega Stones to Mega Evolve. Magic Room prohibits the use of Natural Gift and Fling, but will not suppress the effect of Berries if they were consumed through Pluck  or Bug Bite.

As of 1.0.4, it can be taught by the Debuff Move Tutor in the Tsukinami Village Hotel for four Green Shards. In 1.0.3, it may be learned from the Ultimate Move Tutor in Tsukinami Village at the cost of four of each type of shard.

Pokémon that learn Magic Room

Via Tutor

Dex no. Pokémon Type
#054 Icon054 Comite
Rock Rock
#055 Icon055 Cometeor
Rock Psychic
#056 Icon056 Astronite
Rock Psychic
#065 Icon065 Costraw
Poison Psychic
#066 Icon066 Trawpint
Poison Psychic
#142 Icon142 Masking
Psychic Psychic
#143 Icon143 Dramsama
Psychic Ghost
#092 Icon092 Misdreavus
Ghost Ghost
#093 Icon093 Mismagius
Ghost Ghost
#097 Icon097 S51
Psychic Steel
#098 Icon098 S51-A
Psychic Steel
#133 Icon133 Espeon
Psychic Psychic
#176 Icon176 Luxi
Dragon Fairy
#177 Icon177 Luxor
Dragon Fairy
#178 Icon178 Luxelong
Dragon Fairy
#179 Icon179 Praseopunk
Psychic Electric
#180 Icon180 Neopunk
Psychic Electric


Moves with a priority of -7
Magic RoomTrick Room