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Kinetmunk

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Icon007 #007: Chyinmunk
Pokémon
#009: Birbie Icon009
Icon008
Kinetmunk
Chipmunk Pokémon
#008
008 Kinetmunk
Type
Normal Electric
Kinetmunk
Normal Nuclear
Nuclear Kinetmunk
Unknown
Abilities
Run Away or Pickup
Hidden Ability
Quick Feet
Gender ratio
50% male, 50% female
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
3840 steps*
Height
1.1 m 3'7.2"
m
Weight
20.1 kg 44.3 lbs
{{{weight2-kg}}} kg
Base experience yield
145
Leveling rate
Medium Fast
EV yield
Total: 2
Kinetmunk
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
1
Speed
Nuclear Kinetmunk
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body08
Footprint
File:F008.png
Pokédex color
Yellow
Base friendship
70
Cry


Kinetmunk (Kin-NET-monk) is a dual-type Normal/Electric Pokémon.

It evolves from Chyinmunk starting from level 14.

Pokédex entry

Pokédex entry
KINETMUNK dig intricate tunnels that can stretch for miles underground.

Biology

Physiology

Kinetmunk is a quadrupedal rodent Pokémon. Its fur is yellow with blue markings. Its tail is blue and in a zigzag shape. It has buck teeth and a goofy expression.

Special abilities

Kinetmunk can gather static electricity when they run and discharge it to temporarily stun an opponent. They can also dig tunnels with surprising speed.

Behavior

Kinetmunk are cowardly Pokémon who would rather run than fight. However, they are easily raised by even beginner trainers, and this, in addition to their relative harmlessness, makes them a common Pokémon for novices.

Habitat

Kinetmunk live in communal tunnels underground, with many others of their kind. The more that gather together in one place, the greater the static buildup. Lightning often strikes the mounds where they make their homes.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Nuclear Plant Epsilon(Nuclear)
Fossil
Rare Route 2,Route 4,Route 5
Poké Radar
One Buyable from Beachside Resort and Casino for 5500Bag 500 Coins Sprite

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 45
45 - 106 85 - 207
Defense: 70
67 - 134 130 - 262
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 70
67 - 134 130 - 262
Speed: 90
85 - 156 166 - 306
Total: 415   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Normal Form

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None

Nuclear Form

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Growl Normal Status 100% 40
1 Tackle Normal Physical 50 100% 35
6 Charge Electric Status —% 20
13 Thunder Shock Electric Special 40 100% 30
18 Quick Attack Normal Physical 40 100% 30
22 Spark Electric Physical 65 100% 20
24 Double Team Normal Status —% 15
28 Bite Dark Physical 60 100% 25
34 Hyper Fang Normal Physical 80 90% 15
40 Discharge Electric Special 80 100% 15
46 Super Fang Normal Physical Varies 90% 10
52 Agility Psychic Status —% 30
  • A level of "Start" indicates a move that will be known by a Kinetmunk obtained at level 1
  • Bold indicates a move that gets STAB when used by Kinetmunk
  • Italic indicates a move that gets STAB only when used by an evolution of Kinetmunk

Via a previous evolution

Via a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Icon007 Endeavor Normal Physical 100% 5
  • Bold indicates a move that gets STAB when used by Kinetmunk
  • Italic indicates a move that gets STAB only when used by an evolution of Kinetmunk

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMGrass TM09 Bullet Seed Grass Physical 02525 100}}100% 30
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMElectric TM24 Thunderbolt Electric Special 09595 100}}100% 15
TMElectric TM25 Thunder Electric Special 120120 070}}70% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMElectric TM34 Shock Wave Electric Special 06060 00—}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM75 Swords Dance Normal Status 0000 00—}}—% 30
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMGrass TM86 Grass Knot Grass Special 0000Varies 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal TM97 Super Fang Normal Physical 0000Varies 090}}90% 10
TMNormal TM98 Last Resort Normal Physical 140140 100}}100% 5
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Kinetmunk
  • Italic indicates a move that gets STAB only when used by an evolution of Kinetmunk

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Thunder Fang Electric Physical 65 95% 15 Bag Red Shard Sprite4
Crunch Dark Physical 80 100% 15 Bag Red Shard Sprite4
Nasty Plot Dark Status —% 10 Bag Yellow Shard Sprite4
Helping Hand Normal Status —% 20 Bag Yellow Shard Sprite4
Trick Psychic Status 100% 10 Bag Yellow Shard Sprite4
Uproar Normal Special 90 100% 10 Bag Blue Shard Sprite4
Hyper Voice Normal Special 90 100% 10 Bag Blue Shard Sprite4
Aqua Tail Water Physical 90 90% 10 Bag Red Shard Sprite4
Covet Normal Physical 60 100% 25 Bag Red Shard Sprite4
  • Bold indicates a move that gets STAB when used by Kinetmunk
  • Italic indicates a move that gets STAB only when used by an evolution of Kinetmunk

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Icon129Icon130Icon131Icon132
Icon133Icon134Icon135Icon136
Icon137Icon138
Baton Pass Normal Status —% 40
Icon129Icon130Icon131Icon132
Icon133Icon134Icon135Icon136
Icon137Icon138
Charm Normal Status 100% 20
Icon029Icon030Icon031 Encore Normal Status 100% 5
Icon022Icon023 Screech Normal Status 85% 40
N/A Volt Tackle Electric Physical 120 100% 15
Icon044Icon045Icon046Icon047 Bite Dark Physical 60 100% 25
Icon044Icon045Icon046Icon047
Icon103Icon104
Crunch Dark Physical 80 100% 15
Icon053 Nuzzle Electric Physical 20 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Kinetmunk
  • Bold indicates a move that gets STAB when used by Kinetmunk
  • Italic indicates a move that gets STAB only when used by an evolution of Kinetmunk

By Nuclear Form

By Nuclear Form
 Location   Move   Type   Cat.   Pwr.   Acc.   PP 
Nuclear Plant Epsilon
Evolve Nuclear Chyinmunk
Gamma Ray Nuclear Special 40 100% 30
  • These moves are only available by catching the Nuclear-type version of Kinetmunk.

Evolution

007
Unevolved
Chyinmunk
 Normal 
Bag Rare Candy Sprite
Level 14
008
First evolution
Kinetmunk
 Normal  Electric 

Sprites

Front Back
GenderM 008 008b
Front shiny Back shiny
GenderM 008s 008sb

Nuclear Form

Front Back
GenderM 008 1 008b 1
Front shiny Back shiny
GenderM 008s 1 008sb 1

Gallery

Trivia

  • Chyinmunk and Kinetmunk's sprites were both made by Riceeman.

Design origin

Kinetmunk is based on a chipmunk.

Name origin

Kinetmunk is a combination of kinetic and chipmunk.

Icon007 #007: Chyinmunk
Pokémon
#009: Birbie Icon009