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Pajay #052: Pajay
Pokémon
#054: Comite Comite
Click to see all images of Jerbolta
Jerbolta
Sand Mouse Pokémon
#053
Jerbolta1
Type
Electric Ground
Jerbolta
Electric Nuclear
Nuclear Jerbolta Jerbolta
Unknown
Ability
Quick Charge
Hidden Ability
Volt Absorb
Gender ratio
50% male, 50% female
Catch rate
200 (26.1%)
Breeding
Egg groups
Field and Fairy
Hatch time
2805 steps
Height
0.5 m
m
Weight
2.9 kg lbs
{{{weight2-kg}}} kg
Base experience yield
142
Leveling rate
Medium Fast
EV yield
Total: 1
Jerbolta
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
Nuclear Jerbolta
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Pokédex color
Yellow
Base friendship
100


Jerbolta is a dual-type Electric/Ground Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex entry

Pokédex entry
The spines on its back stand rigid when charged with electricity. It is popular with children and young trainers.

Biology

Physiology

Special abilities

Behavior

Habitat

Game locations

Availability
None This Pokémon cannot be obtained.
Common Route 4
Uncommon Nuclear Plant Zeta (Nuclear)
Fossil
Rare
Poké Radar
Buy
One Mystery Gift (Shiny)

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 65
63 - 128 121 - 251
Defense: 45
45 - 106 85 - 207
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 65
63 - 128 121 - 251
Speed: 110
103 - 178 202 - 350
Total: 430   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Normal Form

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Notes:

Nuclear Form

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Notes:

Moves

By leveling up

By Leveling Up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Defense Curl Normal Status —% 40
5 Quick Attack Normal Physical 40 100% 30
9 Charm Fairy Status 100% 20
13 Spark Electric Physical 65 100% 20
17 Endure Normal Status —% 10
19 Nuzzle Electric Physical 20 100% 20
21 Mud Shot Ground Special 55 95% 15
25 Electro Ball Electric Special Varies 100% 10
29 Magnitude Ground Physical Varies 100% 30
33 Rollout Rock Physical 30 90% 20
37 Hyper Fang Normal Physical 80 90% 15
41 Discharge Electric Special 80 100% 15
45 Earth Power Ground Special 90 100% 10
49 Super Fang Normal Physical Varies 90% 10
  • Bold moves get STAB when used by Jerbolta
  • Italic moves get STAB only when used by an evolution of Jerbolta
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMFighting TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMSteel TM23 Iron Tail Steel Physical 100100 075}}75% 15
TMElectric TM24 Thunderbolt Electric Special 09090 100}}100% 15
TMElectric TM25 Thunder Electric Special 110110 070}}70% 10
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMElectric TM34 Shock Wave Electric Special 06060 00—}}—% 20
TMRock TM37 Sandstorm Rock Status 0000 00—}}—% 10
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMNormal TM43 Secret Power Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM69 Rock Polish Rock Status 0000 00—}}—% 20
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMRock TM76 Stealth Rock Rock Status 0000 00—}}—% 20
TMNormal TM78 Captivate Normal Status 0000 100}}100% 20
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM83 Natural Gift Normal Physical 0000Varies 100}}100% 15
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal TM99 Endeavor Normal Physical 0000 100}}100% 5
TMPsychic TM100 Zen Headbutt Psychic Physical 08080 090}}90% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMFighting HM06 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold moves get STAB when used by Jerbolta
  • Italic moves get STAB only when used by an evolution of Jerbolta
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Nasty Plot Dark Status —% 10 Yellow Shard4
Bounce Flying Physical 85 85% 5 Red Shard4
Super Fang Normal Physical Varies 90% 10 Red Shard4
Covet Normal Physical 60 100% 25 Red Shard4
Earth Power Ground Special 90 100% 10 Blue Shard4
Knock Off Dark Physical 65 100% 20 Red Shard4
Thunder Fang Electric Physical 65 95% 15 Red Shard4
Low Kick Fighting Physical Varies 100% 20 Red Shard4
Trick Psychic Status 100% 10 Yellow Shard4 /Green Shard4
Thunder Punch Electric Physical 75 100% 15 Red Shard4
Fire Punch Fire Physical 75 100% 15 Red Shard4
Ice Punch Ice Physical 75 100% 15 Red Shard4
Helping Hand Normal Status —% 20 Yellow Shard4
Drill Run Ground Physical 80 95% 10 Red Shard4
  • Bold movea get STAB when used by Jerbolta
  • Italic movea get STAB only when used by an evolution of Jerbolta
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bestow Normal Status —% 25
Bite Dark Physical 65 100% 25
Charge Electric Status —% 20
Bide Normal Physical Varies —% 10
Eevee Covet Normal Physical 60 100% 25
Defense Curl Normal Status —% 40
Fake Tears Dark Status 100% 20
Flail Normal Physical Varies 100% 15
Flatter Dark Status 100% 15
Follow Me Normal Status —% 20
Ion Deluge Electric Status —% 25
Iron Tail Steel Physical 100 75% 15
Wild Charge Electric Physical 90 100% 15
Theriamp Volt Switch Electric Special 70 100% 20
Rapid Spin Normal Physical 20 100% 40
  • Moves marked with an asterisk (*) must be chain bred to Jerbolta
  • Bold moves get STAB when used by Jerbolta
  • Italic moves get STAB only when used by an evolution of Jerbolta
  • (Breeding moves cannot be re-learned by the Move Expert upon evolving)

By Nuclear Form

By Nuclear Form
 Location   Move   Type   Cat.   Pwr.   Acc.   PP 
Nuclear Plant Zeta Radioacid Nuclear Special 60 100% 15
Nuclear Plant Zeta Nuclear Waste Nuclear Status 85% 10
  • Bold moves get STAB when used by Jerbolta
  • Italic moves get STAB only when used by an evolution of Jerbolta
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.
  • Only Nuclear Jerbolta learns Nuclear moves and gets STAB from them.

Evolution

053
Unevolved
Jerbolta
 Electric  Ground 


Sprites

Front Back
GenderM 053 053b
Front shiny Back shiny
GenderM 053s 053sb
Egg sprite
053egg

Nuclear Form

Front Back
GenderM 053 1 053 1b
Front shiny Back shiny
GenderM 053 1s 053 1sb
Egg sprite

Trivia

Origin

Jerbolta is based off a Jerboa, a small desert-living rodent.

Name Origin

Jerbolta is a combination of jerboa and bolt.

Gallery

Pajay #052: Pajay
Pokémon
#054: Comite Comite
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