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Imprison (move)

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Type  Psychic
Category  Status
Accuracy  —%
PP  10 (max. 16)
Priority  {{{priority}}}
If opposing Pokémon know any move also known by the user, they are prevented from using it.
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Foe Foe
Self Ally
Affects the user

Imprison is a move-restricting Psychic-type move.

As long as the user remains in battle, opponents cannot use any move which is also known by the user (including Pokémon switched in after the move was used). If the user's moveset changes while Imprison is in effect (such as by Mimic, Sketch or Transform), opponents are prevented from using the new moves.

Imprison will fail if no opponent possesses a move the user knows at the time Imprison is used. If the target of this move runs out of PP of the rest of its usable moves, it will use Struggle.

Pokémon that learn Imprison

By leveling up

Pokémon Type Level
#147 Icon147 {{{3}}}Linkite {{{3}}} Ghost Unknown 19
#148 Icon148 {{{3}}}Chainite {{{3}}} Ghost Dark 19

By Breeding

Pokémon Type Father
#092 Icon092 {{{3}}}Misdreavus {{{3}}} Ghost Unknown Icon147Icon148
#093 Icon093 {{{3}}}Mismagius {{{3}}} Ghost Unknown Icon147Icon148