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Icon170 #170: Xenoqueen
Pokémon
#172: Geigeroach Icon172
Icon171
Hazma
Overcoat Pokémon
#171
171
Type
Nuclear
Unknown
Unknown
Ability
Lead Skin
Gender ratio
Genderless
Catch rate
45 (5.9%)
Breeding
Egg group
Human-Like
Hatch time
9180 steps
Height
0.8 m
m
Weight
25.9 kg lbs
{{{weight2-kg}}} kg
Base experience yield
147
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body07
Footprint
File:F171.png
Pokédex color
Yellow
Base friendship
35
Cry


Hazma is a Nuclear-type Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex entry

Pokédex entry
They appear in the aftermath of nuclear fallout. They feed on radiation and can clean an irradiated area over time.

Biology

Physiology

Hazma is a small rounded Pokémon, with light green spikes running down its back and tail, making it appear somewhat dinosaurian. Its body resembles a yellow hazardous materials suit, with a face resembling a respirator or gas mask, and a zipper-like marking running down its stomach. It has two stubby legs, the feet of which are green.

Gender Differences

Hazma is genderless.

Special Abilities

Hazma is one of the few stable Nuclear types, the others being Nucleon and Urayne. Its leaded skin makes it immune to nuclear radiation.

Behaviour and Habitat

In the aftermath of a nuclear accident, groups of Hazma will appear and feed on the radioactive gas, eventually cleaning the air of the area over time.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare Four in a grove on Route 8/Hazard Zone
Poké Radar
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 106
166 - 213 322 - 416
Attack: 54
53 - 116 101 - 227
Defense: 88
83 - 154 162 - 302
Sp.Atk: 66
63 - 129 123 - 254
Sp.Def: 92
87 - 158 170 - 311
Speed: 44
44 - 105 83 - 205
Total: 450   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Notes:


Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Defog Flying Status —% 15
1 Tackle Normal Physical 50 100% 35
1 Tail Whip Normal Status 100% 30
5 Harden Normal Status —% 30
9 Defog Flying Status —% 15
12 Me First Normal Status —% 20
17 Haze Ice Status —% 30
21 Gamma Ray Nuclear Special 40 100% 30
25 Half-Life Nuclear Special Varies 90% 10
29 Light Screen Psychic Status —% 30
33 Reflect Psychic Status —% 20
37 Recover Normal Status —% 10
41 Acid Armor Poison Status —% 40
50 Expunge Nuclear Special 110 100% 5
  • A level of "Start" indicates a move that will be known by a Hazma obtained at level 1
  • Bold indicates a move that gets STAB when used by Hazma
  • Italic indicates a move that gets STAB only when used by an evolution of Hazma

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMFire TM35 Flamethrower Fire Special 09090 100}}100% 15
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMDark TM63 Embargo Dark Status 0000 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMNormal TM67 Recycle Normal Status 0000 00—}}—% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMNormal TM78 Captivate Normal Status 0000 100}}100% 20
TMDark TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Hazma
  • Italic indicates a move that gets STAB only when used by an evolution of Hazma

By Breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Hazma
  • Bold indicates a move that gets STAB when used by Hazma
  • Italic indicates a move that gets STAB only when used by an evolution of Hazma

By Tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Magic Coat Psychic Status —% 15 Bag Yellow Shard Sprite4
Block Normal Status —% 10 Bag Green Shard Sprite4
Helping Hand Normal Status —% 20 Bag Yellow Shard Sprite4
Pain Split Normal Status —% 20 Bag Yellow Shard Sprite4
Last Resort Normal Physical 140 100% 5 Bag Red Shard Sprite4
Heat Wave Fire Special 95 90% 10 Bag Blue Shard Sprite4
Iron Defense Steel Status —% 15 Bag Yellow Shard Sprite4
Gastro Acid Poison Status 100% 10 Bag Green Shard Sprite4
Trick Psychic Status 100% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
Endeavor Normal Physical Varies 100% 5 Bag Red Shard Sprite4
Zen Headbutt Psychic Physical 80 90% 15 Bag Red Shard Sprite4
Nasty Plot Dark Status —% 10 Bag Yellow Shard Sprite4
  • Bold indicates a move that gets STAB when used by Hazma
  • Italic indicates a move that gets STAB only when used by an evolution of Hazma

Evolution

171
Unevolved
Hazma
 Nuclear 

Sprites

Front Back
GenderM 171 171b
Front shiny Back shiny
GenderM 171s 171sb

Shiny Prior to 1.2

Front Back
File:Old171.png File:Old171b.png

Gallery

Trivia

  • Hazma was sprited by the new development team to have tentacle-esque arms. However, the sprite is currently unused.

Design and inspiration

Hazma is based on hazardous material removal workers and the suits they wear.

Name origin

Hazma is a corruption of hazmat (short for hazardous material).

Icon170 #170: Xenoqueen
Pokémon
#172: Geigeroach Icon172