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Xenoqueen #170: Xenoqueen
Pokémon
#172: Geigeroach Geigeroach
Click to see all images of Hazma
Hazma
Overcoat Pokémon
#171
171Popkas
Type
Nuclear
Unknown
Unknown
Ability
Lead Skin
Gender ratio
Genderless
Catch rate
45 (5.9%)
Breeding
Egg group
Human-Like
Hatch time
9180 steps
Height
0.8 m 2'7.5"
m
Weight
25.9 kg 57.1 lbs
{{{weight2-kg}}} kg
Base experience yield
147
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Head and legs
Pokédex color
Yellow
Base friendship
35


Hazma is a Nuclear-type Pokémon.

It does not evolve into or from any Pokémon.

Pokédex Entry[]

Pokédex entry
They appear in the aftermath of nuclear fallout. They feed on radiation and can clean an irradiated area over time.

Biology[]

Physiology[]

Hazma is a small rounded Pokémon, with light green spikes running down its back and tail, making it appear somewhat dinosaurian. Its body resembles a yellow hazardous materials suit, with a face resembling a respirator or gas mask, and a zipper-like marking running down its stomach. It has two stubby legs, the feet of which are green.

Special Abilities[]

Hazma is one of the few stable Nuclear types, the others being Nucleon and Urayne. Its leaded skin makes it immune to nuclear radiation.

Behavior and Habitat[]

In the aftermath of a nuclear accident, groups of Hazma will appear and feed on the radioactive gas, eventually cleaning the air of the area over time.

Game Locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare Four in a grove on Route 8/Hazard Zone
Poké Radar
Buy
One

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 106
166 - 213 322 - 416
Attack: 54
53 - 116 101 - 227
Defense: 88
83 - 154 162 - 302
Sp.Atk: 66
63 - 129 123 - 254
Sp.Def: 92
87 - 158 170 - 311
Speed: 44
44 - 105 83 - 205
Total: 450   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Notes:

Moves[]

By Level Up[]

By Leveling Up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Defog Flying Status —% 15
1 Tackle Normal Physical 50 100% 35
1 Tail Whip Normal Status 100% 30
5 Harden Normal Status —% 30
9 Defog Flying Status —% 15
12 Me First Normal Status —% 20
17 Haze Ice Status —% 30
21 Gamma Ray Nuclear Special 40 100% 30
25 Half-Life Nuclear Special Varies 90% 10
29 Light Screen Psychic Status —% 30
33 Reflect Psychic Status —% 20
37 Recover Normal Status —% 10
41 Acid Armor Poison Status —% 20
50 Expunge Nuclear Special 110 70% 5
  • Bold moves get STAB when used by Hazma
  • Italic moves get STAB only when used by an evolution of Hazma
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMIce TM13 Ice Beam Ice Special 09090 100}}100% 10
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMFire TM35 Flamethrower Fire Special 09090 100}}100% 15
TMPoison TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TMFire TM38 Fire Blast Fire Special 110110 085}}85% 5
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMDark TM63 Embargo Dark Status 0000 100}}100% 15
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMNormal TM67 Recycle Normal Status 0000 00—}}—% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMNormal TM78 Captivate Normal Status 0000 100}}100% 20
TMDark TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
TMNormal TM98 Last Resort Normal Physical 140140 100}}100% 5
TMNormal TM99 Endeavor Normal Physical 0000 100}}100% 5
TMPsychic TM100 Zen Headbutt Psychic Physical 08080 090}}90% 15
  • Bold moves get STAB when used by Hazma
  • Italic moves get STAB only when used by an evolution of Hazma
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By Tutor[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Block Normal Status —% 5 Green Shard4 /Pokémon_Dollar0
Gastro Acid Poison Status 100% 10 Green Shard4
Heat Wave Fire Special 95 90% 10 Blue Shard4
Helping Hand Normal Status —% 20 Yellow Shard4 /Pokémon_Dollar0
Iron Defense Steel Status —% 15 Yellow Shard4
Magic Coat Psychic Status —% 15 Yellow Shard4 /Pokémon_Dollar0
Nasty Plot Dark Status —% 20 Yellow Shard4 /Pokémon_Dollar0
Pain Split Normal Status —% 20 Yellow Shard4
Trick Psychic Status 100% 10 Yellow Shard4
  • Bold movea get STAB when used by Hazma
  • Italic movea get STAB only when used by an evolution of Hazma
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By Breeding[]

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred to Hazma
  • Bold moves get STAB when used by Hazma
  • Italic moves get STAB only when used by an evolution of Hazma
  • (Breeding moves cannot be re-learned by the Move Expert upon evolving)

By Mystery Gift[]

By Mystery Gift
 Move   Type   Cat.   Pwr.   Acc.   PP 
Fallout Nuclear Status - -% 10
Sucker Punch Dark Physical 80 100% 5
Clear Smog Poison Special 50 —% 15
Payback Dark Physical 50 100% 10
  • Bold indicates a move that gets STAB when used by Hazma
  • Italic indicates a move that gets STAB only when used by an evolution of Hazma

Evolution[]

171
Unevolved
Hazma
 Nuclear 


Sprites[]

Front Back
GenderM 171 171b
Front shiny Back shiny
GenderM 171s 171sb
Egg sprite
171egg

Anniversary 2021[]

Front Back
GenderM 171 3 171b 3
Front shiny Back shiny
GenderM 171s 3 171sb 3
Egg sprite

Shiny Prior to 1.2[]

Front Back
File:Old171.png File:Old171b.png

Gallery[]

Trivia[]

  • Hazma was sprited by the new development team to have tentacle-esque arms. However, only the Hazma in Professor Bamb'o's lab has them, and the battle sprite is currently unused.
  • Prior to version 1.2, Hazma shared its cry with Barewl.

Design Origin[]

Hazma is based on hazardous material removal workers and the suits they wear.

Name Origin[]

Hazma is a corruption of hazmat (short for hazardous material).

Xenoqueen #170: Xenoqueen
Pokémon
#172: Geigeroach Geigeroach
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