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Frynai #118: Frynai
Pokémon
#120: Daikatuna Daikatuna
Click to see all images of Saidine
Saidine
Sai Pokémon
#119
119Popkas
Type
Water Steel
Unknown
Unknown
Abilities
Swift Swim or Inner Focus
Hidden Ability
Sheer Force
Gender ratio
50% male, 50% female
Catch rate
85 (11.1%)
Breeding
Egg group
Water 2
Hatch time
5120 steps*
Height
1.1 m 3'7.3"
m
Weight
14.1 kg 31.1 lbs
{{{weight2-kg}}} kg
Base experience yield
158
Leveling rate
Fast
EV yield
Total: 2
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
With fins
Pokédex color
Black
Base friendship
70


Saidine is a dual-type Water/Steel Pokémon.

It evolves from Frynai starting at level 36, and evolves into Daikatuna by using a Water Stone on it.

Pokédex Entry[]

Pokédex entry
They are the bane of many fishermen as their bladed tails often cut fishing lines. They can change direction rapidly in the water.

Biology[]

Physiology[]

Special Abilities[]

Behavior[]

Habitat[]

Game Locations[]

Availability
None This Pokémon cannot be obtained.
Common (Route 12, Route 14, Route 15 Super Rod)
Uncommon Route 14 (Surf), Route 15 (Good Rod)
Fossil
Rare Route 4 (Super Rod)
(Route 12, Route 13, Route 15 Surf)
Poké Radar
Buy
One

Held Items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base Stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 89
84 - 155 164 - 304
Defense: 55
54 - 117 103 - 229
Sp.Atk: 44
44 - 105 83 - 205
Sp.Def: 42
42 - 103 80 - 201
Speed: 91
86 - 157 168 - 309
Total: 396   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark ½×
Fairy ½×
Nuclear
None

Moves[]

By Level Up[]

By Leveling Up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Growl Normal Status 100% 40
4 Quick Attack Normal Physical 40 100% 30
8 Water Gun Water Special 40 100% 25
11 Swords Dance Normal Status —% 30
15 Slash Normal Physical 70 100% 20
16 Metal Claw Steel Physical 50 95% 35
19 Aqua Jet Water Physical 40 100% 20
24 Swagger Normal Status 90% 15
28 Fury Swipes Normal Physical 18 80% 15
33 Aqua Tail Water Physical 90 90% 10
36 Feint Attack Dark Physical 60 —% 20
39 Iron Tail Steel Physical 100 75% 15
46 X-Scissor Bug Physical 80 100% 15
50 Iron Head Steel Physical 80 100% 15
52 Agility Psychic Status —% 30
59 Night Slash Dark Physical 70 100% 15
61 Hydro Pump Water Special 110 80% 5
  • Bold moves get STAB when used by Saidine
  • Italic moves get STAB only when used by an evolution of Saidine
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMWater TM03 Water Pulse Water Special 06060 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMSteel TM23 Iron Tail Steel Physical 100100 075}}75% 15
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMFlying TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMDark TM49 Snatch Dark Status 0000 00—}}—% 10
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMWater TM55 Brine Water Special 06565 100}}100% 10
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMRock TM69 Rock Polish Rock Status 0000 00—}}—% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMNormal TM75 Swords Dance Normal Status 0000 00—}}—% 20
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMWater TM96 Coral Break Water Special 08080 095}}95% 15
TMWater HM03 Surf Water Special 09090 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMWater HM07 Waterfall Water Physical 08080 100}}100% 15
TMWater HM08 Dive Water Physical 08080 100}}100% 10
  • Bold moves get STAB when used by Saidine
  • Italic moves get STAB only when used by an evolution of Saidine
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By Tutor[]

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Aqua Tail Water Physical 90 90% 10 Red Shard4
Foul Play Dark Physical 95 100% 15 Red Shard4
Iron Defense Steel Status —% 15 Yellow Shard4
  • Bold movea get STAB when used by Saidine
  • Italic movea get STAB only when used by an evolution of Saidine
  • Underlined moves are unavailable to a prior evolution(s) and/or will
    be completely unavailable upon evolving.

By Breeding[]

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
N/A Aqua Ring Water Status —% 20
N/A Hone Claws Dark Status —% 15
N/A Razor Shell Water Physical 75 95% 10
N/A Scald Water Special 80 100% 15
  • Moves marked with an asterisk (*) must be chain bred to Saidine
  • Bold moves get STAB when used by Saidine
  • Italic moves get STAB only when used by an evolution of Saidine
  • (Breeding moves cannot be re-learned by the Move Expert upon evolving)

Evolution[]

118
Unevolved
Frynai
 Water  Steel 
Rare Candy
Level 36
119
First evolution
Saidine
 Water  Steel 
Water Stone
Water Stone
120
Second evolution
Daikatuna
 Water  Steel 


Sprites[]

Front Back
GenderM 119 119b
Front shiny Back shiny
GenderM 119s 119sb
Egg sprite

Trivia[]

Design Origin[]

Saidine is based off a sardine, a ninja, and a sai, a type of weapon used in Okinawa.

Name Origin[]

Saidine is a combination of sai (釵) and sardine.

Frynai #118: Frynai
Pokémon
#120: Daikatuna Daikatuna
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