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Endure
[[File:|300px|center]]
Stats
Type  Normal
Category  Status
Power  
Accuracy  —%
PP  10 (max. 16)
Priority  +4
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user

Endure is a defensive Normal-type move. For the rest of the turn, the user will survive any attack that would cause it to faint with 1 HP. Endure can still be used if the user is at 1 HP and can work against multiple attacks in one turn.

Endure does not prevent the user from fainting due to end-of-turn effects, such as weather damage, status conditions, or Future Sight. If Endure, Protect, Detect, or Wide Guard are used consecutively, their success rate is divided by 3 for each consecutive successful use, down to a minimum of 1/729 (~0.1% success rate). The success rate resets if another move is used or the move fails.

It is found within TM58, which can be found on Route 14 on the southernmost island on the route.

Pokémon that learn Endure

By leveling up

Via TM


TMs and HMs
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
HM01HM02HM03HM04HM06HM07HM08