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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
Nuclear

The Electric type is one of the nineteen types.

Battle properties[]

Offensive Electric Defensive
Power Types   Power Types
Flying
Water
Nuclear
½× Electric
Flying
Steel
½× Dragon
Electric
Grass
Ground
Nuclear
Ground None


Electric-type Pokémon cannot be paralyzed.

Pokémon[]

There are currently 22 Electric-type Pokémon, which is 11% of all Pokémon (counting forms that change typing as different Pokémon).

Pure Electric-type Pokémon[]

Dex # Pokémon Type
#057 Mareep Mareep
Electric Electric
#058 Flaaffy Flaaffy
Electric Electric
#059 Ampharos Ampharos
Electric Electric
#131 Jolteon Jolteon
Electric Electric
#163 Stenowatt Stenowatt
Electric Electric

Half Electric-type Pokémon[]

Primary Electric-type Pokémon[]

Dex # Pokémon Type
#053 Jerbolta Jerbolta
Electric Ground
#n053 Jerbolta Jerbolta
Nuclear
Electric Nuclear
#115 Slothohm Slothohm
Electric Rock
#116 Theriamp Theriamp
Electric Rock
#184 Volchik Volchik
Electric Flying
#185 Voltasu Voltasu
Electric Flying
#186 Yatagaryu Yatagaryu
Electric Dragon
#200 Zephy Zephy
Electric Ice

Secondary Electric-type Pokémon[]

Dex # Pokémon Type
#005 Eletux Eletux
Water Electric
#006 Electruxo Electruxo
Water Electric
#008 Kinetmunk Kinetmunk
Normal Electric
#064 Harylect Harylect
Bug Electric
#088 Nupin Nupin
Grass Electric
#089 Gellin Gellin
Grass Electric
#166 Hagoop Hagoop
Poison Electric
#167 Haagross Haagross
Poison Electric
#179 Praseopunk Praseopunk
Psychic Electric
#180 Neopunk Neopunk
Psychic Electric

Moves[]

Move Category Power Accuracy PP Target Description
Charge Status % 20 (max 32)
   
   
Self
The user boosts the power of the Electric move it uses next. It also raises the user's Sp.Def stat.
Charge Beam Special 50 90% 10 (max 16)
   
   
Anyone
The user fires a concentrated bundle of electricity. It may also raise the user's Sp.Atk stat.
Discharge Special 80 100% 15 (max 24)
   
   
All but user
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Electric Terrain Status % 10 (max 16)
   
   
All Pokémon
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
Electro Ball Special Varies 100% 10 (max 16)
   
   
Anyone
The user hurls an electric orb at the foe. It does more damage the faster the user is.
Electroweb Special 55 95% 15 (max 24)
   
   
All foes
The user attacks and captures opposing Pokémon by using an electric net. This lowers their Speed stat.
Ion Deluge Status % 25 (max 40)
   
   
All Pokémon
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Magnet Rise Status % 10 (max 16)
   
   
Self
The user levitates using electrically generated magnetism for five turns.
Nuzzle Physical 20 100% 20 (max 32)
   
   
Anyone
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Parabolic Charge Special 50 100% 20 (max 32)
   
   
All but user
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Shock Wave Special 60 % 20 (max 32)
   
   
Anyone
The user strikes the target with a quick jolt of electricity. This attack never misses.
Spark Physical 65 100% 20 (max 32)
   
   
Anyone
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Thunder Special 110 70% 10 (max 16)
   
   
Anyone
A wicked thunderbolt is dropped on the target to inflict damage. It may also inflict paralysis.
Thunder Fang Physical 65 95% 15 (max 24)
   
   
Anyone
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punch Physical 75 100% 15 (max 24)
   
   
Anyone
The target is punched with an electrified fist. It may also leave the target with paralysis.
Thunder Shock Special 40 100% 30 (max 48)
   
   
Anyone
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Thunder Wave Status 100% 20 (max 32)
   
   
Anyone
The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt Special 90 100% 15 (max 24)
   
   
Anyone
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Thunderstorm Status % 10 (max 16)
   
   
All Pokémon
Summons a five-turn thunderstorm to hurt all combatants except the Ground and Electric types every other turn.
Volt Switch Special 70 100% 20 (max 32)
   
   
Anyone
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle Physical 120 100% 15 (max 24)
   
   
Anyone
The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.
Wild Charge Physical 90 100% 15 (max 24)
   
   
Anyone
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Zap Cannon Special 120 50% 5 (max 8)
   
   
Anyone
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Exclusive Abilities[]

Note: This list does not include Signature Abilities

Ability Description Bearers
Static Contact with the Pokémon may cause paralysis. EletuxElectruxoMareepFlaaffyAmpharos
Volt Absorb Restores HP if hit by an Electric-type move. JerboltaHarylectJolteonVolchikVoltasu

Trivia[]

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