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Dramsama

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Icon142 #142: Masking
Pokémon
#144: Antarki Icon144
Icon143
Dramsama
Masquerade Pokémon
#143
100 Dramsama 1
Type
Psychic Ghost
Unknown
Unknown
Ability
Illusion
Hidden Ability
Synchronize
Mega Ability
Bad Dreams
Gender ratio
50% male, 50% female
Catch rate
75 (9.8%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps
Height
1.5 m
m
Weight
42.3 kg lbs
{{{weight2-kg}}} kg
Base experience yield
180
Leveling rate
Slow
EV yield
Total: 3
2
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body09
Footprint
File:F143.png
Pokédex color
White
Base friendship
70
Cry


Dramsama is a dual-type Psychic/Ghost Pokémon.

It evolves from Masking starting from level 42. It can Mega Evolve into Mega Dramsama using the Dramsamaite.

Pokédex entry

Pokédex entry
A sinister and vengeful Pokémon, it puts its foes into an eternal sleep and steals their souls to add to its tail.

Biology

Physiology

Dramsama is a bizarre-looking Pokémon that resembles a bird in appearance, although due to its powerful illusions it can disguise itself as anything it wants. Its head is flat white on either side with a black stripe running down the center. It wears a red coat with a very fluffy white trim. On its head and tail are crowns of multicolored feathers which each have eyespots on them.

Special abilities

A powerful Psychic-type, Dramsama is noted for its ability to project illusions and its ability to influence dreams. It is notorious for trapping its victims in a permanent sleep, stealing their soul to add to its tail feathers.

Behavior

Dramsama are inscrutable, mysterious, and dangerous. They have powerful memories and will remember those who have wronged them in order to exact their revenge with deliberate force. Their minds work in a way that's dramatically different from humans so their trainers often have difficulty understanding them. Few trainers are capable of forming a strong bond with this Pokémon; one of the only ones known to have done so is the Venesi City Gym Leader.

Habitat

Dramsama are very rare and are generally only seen in captivity. Those that do live in the wild tend to live around cities, where there are plenty of fresh souls for them to steal.

Game locations

Availability
None Evolve Masking
Common
Uncommon
Fossil
Rare
Poké Radar
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Dramsama

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 25
27 - 84 49 - 163
Defense: 70
67 - 134 130 - 262
Sp.Atk: 105
99 - 172 193 - 339
Sp.Def: 65
63 - 128 121 - 251
Speed: 95
90 - 161 175 - 317
Total: 445   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Mega Dramsama

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 35
36 - 95 67 - 185
Defense: 80
76 - 145 148 - 284
Sp.Atk: 145
135 - 216 265 - 427
Sp.Def: 85
81 - 150 157 - 295
Speed: 120
112 - 189 220 - 372
Total: 550   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Nuclear
None
Notes:

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Hypnosis Psychic Status 60% 20
Start Nightmare Ghost Status 100% 15
Start Dream Eater Psychic Special 100 100% 15
Start Psywave Psychic Special Varies 80% 15
3 Night Shade Ghost Special Varies 100% 15
7 Peck Flying Physical 35 100% 35
10 Hypnosis Psychic Status 60% 20
14 Hidden Power Normal Special 60 100% 15
16 Calm Mind Psychic Status —% 20
19 Payback Dark Physical 50 100% 10
24 Recover Normal Status —% 10
25 Psyshock Psychic Special 80 100% 10
28 Dream Eater Psychic Special 100 100% 15
31 Confuse Ray Ghost Status 100% 10
33 Pain Split Normal Status —% 20
37 Psychic Psychic Special 90 100% 10
40 Skill Swap Psychic Status —% 10
45 Shadow Ball Ghost Special 80 100% 15
48 Trick Room Psychic Status —% 5
55 Transform Normal Status —% 10
  • A level of "Start" indicates a move that will be known by a Dramsama obtained at level 1
  • Bold indicates a move that gets STAB when used by Dramsama
  • Italic indicates a move that gets STAB only when used by an evolution of Dramsama

Via a prior evolution

Via a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Icon142 Heal Block Psychic Status 100% 15
  • Bold indicates a move that gets STAB when used by Dramsama
  • Italic indicates a move that gets STAB only when used by an evolution of Dramsama

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 —}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 —}}—% 30
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 —}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 —}}—% 20
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMPsychic TM48 Skill Swap Psychic Status 0000 —}}—% 10
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMFire TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
TMBug TM62 Silver Wind Bug Special 06060 100}}100% 5
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMDark TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMBug TM89 U-turn Bug Physical 07070 100}}100% 20
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMPsychic TM92 Trick Room Psychic Status 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Dramsama
  • Italic indicates a move that gets STAB only when used by an evolution of Dramsama

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Covet Normal Physical 60 100% 25 Bag Red Shard Sprite4
Gravity Psychic Status —% 5 Bag Green Shard Sprite4
Magic Coat Psychic Status —% 15 Bag Yellow Shard Sprite4
Magic Room Psychic Status —% 10 Bag Green Shard Sprite4
Nasty Plot Dark Status —% 20 Bag Yellow Shard Sprite4
Ominous Wind Ghost Special 60 100% 5 Bag Blue Shard Sprite4
Pain Split Normal Status —% 20 Bag Yellow Shard Sprite4
Psyshock Psychic Special 80 100% 10 Bag Blue Shard Sprite4
Roleplay Psychic Status —% 10 Bag Yellow Shard Sprite4
Signal Beam Bug Special 75 100% 15 Bag Blue Shard Sprite4
Trick Psychic Status 100% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
Wonder Room Psychic Status —% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
  • Bold indicates a move that gets STAB when used by Dramsama
  • Italic indicates a move that gets STAB only when used by an evolution of Dramsama

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Wing Attack Flying Physical 60 100% 35
Feather Dance Flying Status 100% 15
Reflect Psychic Status —% 20
Light Screen Psychic Status —% 30
Will-O-Wisp Fire Status 75% 15
Nightmare Ghost Status 100% 15
Future Sight Psychic Special 120 100% 10
Astonish Ghost Physical 30 100% 15
Telekinesis Psychic Status —% 15
Snatch Dark Status —% 10
Air Cutter Flying Special 55 95% 25
Acrobatics Flying Physical 55 100% 15
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Dramsama
  • Bold indicates a move that gets STAB when used by Dramsama
  • Italic indicates a move that gets STAB only when used by an evolution of Dramsama

Evolution

142
Unevolved
Masking
 Psychic 
Bag Rare Candy Sprite
Level 42
143
First evolution
Dramsama
 Psychic  Ghost 
Bag Dramsamaite Sprite
Mega Evolution
143 1
Mega evolution
Mega Dramsama
 Psychic  Ghost 

Sprites

Front Back
GenderM 143 143b
Front shiny Back shiny
GenderM 143s 143sb

Mega Evolution

Front Back
GenderM 143 1 143b 1
Front shiny Back shiny
GenderM 143s 1 143sb 1

Trivia

  • Dramsama uses Claydol's cry
  • Dramsama is the mortal enemy of Antarki

Design origin

Dramsama is based on the character The King/Ousama from Hatoful Boyfriend Holidaystar. It was designed & sprited by Involuntary Twitch.

An explanation behind the designs of Masking and Dramsama can be found here.

In previous versions, Dramsama's shiny version was a much brighter green.

Name origin

Dramsama comes from drama and Ousama.

Media

Icon142 #142: Masking
Pokémon
#144: Antarki Icon144

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