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Daikatuna

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Icon119 #119: Saidine
Pokémon
#121: Selkid Icon121
Icon120
Daikatuna
Katana Pokémon
#120
120
Type
Water Steel
Unknown
Unknown
Abilities
Swift Swim or Inner Focus
Hidden Ability
Sheer Force
Gender ratio
50% male, 50% female
Catch rate
15 (2%)
Breeding
Egg group
Water 2
Hatch time
5120 steps*
Height
1.8 m
m
Weight
58.3 kg lbs
{{{weight2-kg}}} kg
Base experience yield
225
Leveling rate
Fast
EV yield
Total: 3
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body03
Footprint
File:F120.png
Pokédex color
Black
Base friendship
70
Cry


Daikatuna is a dual-type Water/Steel Pokémon. It evolves from Saidine when exposed to a Water Stone. It is the final form of Frynai.

Pokédex entry

Pokédex entry
It often wields Frynai or Saidine as weapons. The sword on its head is made from steel folded 10,000 times.

Biology

Physiology

Special abilities

Behavior

Habitat

Game locations

Availability
None
Common
Uncommon
Fossil
Rare Route 15 (Super Rod)
Poké Radar
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 118
110 - 187 216 - 368
Defense: 75
72 - 139 139 - 273
Sp.Atk: 53
52 - 115 99 - 225
Sp.Def: 50
49 - 112 94 - 218
Speed: 110
103 - 178 202 - 350
Total: 496   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Nuclear
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Nuclear
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Tackle Normal Physical 50 100% 35
Start Growl Normal Status 100% 40
Start Aqua Jet Water Physical 40 100% 20
Start Iron Head Steel Physical 80 100% 15
Start Swords Dance Normal Status —% 20
Start Slash Normal Physical 70 100% 20
Start Night Slash Dark Physical 70 100% 15
39 Iron Tail Steel Physical 100 75% 15
  • A level of "Start" indicates a move that will be known by a Daikatuna obtained at level 1
  • Bold indicates a move that gets STAB when used by Daikatuna
  • Italic indicates a move that gets STAB only when used by an evolution of Daikatuna

Via a prior evolution

Via a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Icon118Icon119 Quick Attack Normal Physical 40 100% 30
Icon118Icon119 Water Gun Water Special 40 100% 25
Icon118Icon119 Metal Claw Steel Physical 50 95% 35
Icon118Icon119 Fury Swipes Normal Physical 18 80% 15
Icon118Icon119 Feint Attack Dark Physical 60 —% 20
Icon118Icon119 Aqua Tail Water Physical 90 90% 10
Icon118Icon119 Hydro Pump Water Special 120 80% 5
Icon118Icon119 Agility Psychic Status —% 30
  • Bold indicates a move that gets STAB when used by Daikatuna
  • Italic indicates a move that gets STAB only when used by an evolution of Daikatuna

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMFighting TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TMWater TM03 Water Pulse Water Special 06060 100}}100% 20
TMNormal TM05 Roar Normal Status 0000 100}}100% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 —}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 —}}—% 10
TMWater TM18 Rain Dance Water Status 0000 —}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMSteel TM23 Iron Tail Steel Physical 100100 075}}75% 15
TMGround TM26 Earthquake Ground Physical 100100 100}}100% 10
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMNormal TM32 Double Team Normal Status 0000 —}}—% 15
TMFlying TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 —}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 04040 100}}100% 10
TMDark TM49 Snatch Dark Status 0000 00—}}—% 10
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMWater TM55 Brine Water Special 06565 100}}100% 10
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 —}}—% 10
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMRock TM69 Rock Polish Rock Status 0000 —}}—% 20
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMNormal TM75 Swords Dance Normal Status 0000 —}}—% 30
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 —}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMWater TM96 Coral Break Water Special 08080 095}}95% 15
TMWater HM03 Surf Water Special 09595 100}}100% 15
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMWater HM07 Waterfall Water Physical 08080 100}}100% 15
TMWater HM08 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Daikatuna
  • Italic indicates a move that gets STAB only when used by an evolution of Daikatuna

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
  • Bold indicates a move that gets STAB when used by Daikatuna
  • Italic indicates a move that gets STAB only when used by an evolution of Daikatuna

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Razor Shell Water Physical 75 95% 10
Aqua Ring Water Status —% 20
Scald Water Special 80 100% 15
Hone Claws Dark Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Daikatuna
  • Bold indicates a move that gets STAB when used by Daikatuna
  • Italic indicates a move that gets STAB only when used by an evolution of Daikatuna

Evolution

118
Unevolved
Frynai
 Water  Steel 
Bag Rare Candy Sprite
Level 36
119
First evolution
Saidine
 Water  Steel 
Bag Water Stone Sprite
Water Stone
120
Second evolution
Daikatuna
 Water  Steel 

Sprites

Front Back
GenderM 120 120b
Front shiny Back shiny
GenderM 120s 120sb

Trivia

  • Daikatuna shares its cry with Saidine and Tubareel. The three of them uses Sharpedo's cry.

Design origin

Daikatuna is based on a fish (possibly a swordfish or tuna), a ninja, and a katana. It is also a reference to the video game Daikatana.

Name Origin

Daikatuna is a combination of dai (大 — Japanese for "great"), katana, and tuna. Its name also references the game Daikatana.

Icon119 #119: Saidine
Pokémon
#121: Selkid Icon121