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Icon053 #053: Jerbolta
Pokémon
#055: Cometeor Icon055
Icon054
Comite
Meteorite Pokémon
#054
55
Type
Rock
Unknown
Unknown
Abilities
Hustle or Sturdy
Hidden Ability
Trace
Gender ratio
Genderless
Catch rate
180 (23.5%)
Breeding
Egg group
Mineral
Hatch time
5120 steps
Height
0.6 m
m
Weight
60.8 kg lbs
{{{weight2-kg}}} kg
Base experience yield
62
Leveling rate
Erratic
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
File:F054.png
Pokédex color
Brown
Base friendship
70
Cry


Comite is a Rock Pokémon.

It evolves into Cometeor starting at level 25, then into Astronite through trade.

Pokédex entry

Pokédex entry
It can retract its legs into its body and appear to be an ordinary rock. Stories say they arrived on an asteroid.

Biology

Physiology

Comite has an angular, compact body supported on four thin legs made of stone slivers. A purple crystal juts out of the top of its body.

Special abilities

Behavior

Habitat

Game locations

Availability
None This Pokémon cannot be obtained.
Common Comet Cave
Uncommon
Fossil
Rare
Poké Radar Route 6
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Stardust
Rare Star Piece
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 30
31 - 90 58 - 174
Defense: 55
54 - 117 103 - 229
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 40
40 - 101 76 - 196
Speed: 60
58 - 123 112 - 240
Total: 310   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Harden Normal Status —% 30
Start Tackle Normal Physical 50 100% 35
7 Rock Throw Rock Physical 50 90% 15
13 Confusion Psychic Special 50 100% 25
19 Wide Guard Rock Status —% 10
25 Rock Tomb Rock Physical 60 95% 15
28 Gravity Psychic Status —% 5
28 Iron Defense Steel Status —% 15
33 Ancient Power Rock Special 60 100% 5
37 Psycho Shift Psychic Status 100% 10
39 Extrasensory Psychic Special 80 100% 20
42 Power Gem Rock Special 80 100% 20
42 Psychic Psychic Special 90 100% 10
45 Cosmic Power Psychic Status —% 20
48 Psyshock Psychic Special 80 100% 10
50 Recover Normal Status —% 10
53 Stone Edge Rock Physical 100 80% 5
56 Moonblast Fairy Special 95 100% 15
60 Synchronoise Psychic Special 120 100% 15
  • A level of "Start" indicates a move that will be known by a Comite obtained at level 1
  • Bold indicates a move that gets STAB when used by Comite
  • Italic indicates a move that gets STAB only when used by an evolution of Comite

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMGhost TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMRock TM37 Sandstorm Rock Status 0000 00—}}—% 10
TMRock TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMNormal TM43 Secret Power Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMPsychic TM48 Skill Swap Psychic Status 0000 00—}}—% 10
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMElectric TM57 Charge Beam Electric Special 05050 090}}90% 10
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMNormal TM64 Explosion Normal Physical 250250 100}}100% 5
TMDark TM66 Payback Dark Physical 05050 100}}100% 10
TMRock TM69 Rock Polish Rock Status 0000 00—}}—% 20
TMNormal TM70 Flash Normal Status 0000 100}}100% 20
TMRock TM71 Stone Edge Rock Physical 100100 080}}80% 5
TMSteel TM74 Gyro Ball Steel Physical 0000Varies 100}}100% 5
TMRock TM76 Stealth Rock Rock Status 0000 00—}}—% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMDark TM79 Dark Pulse Dark Special 08080 100}}100% 15
TMRock TM80 Rock Slide Rock Physical 07575 090}}90% 10
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMSteel TM91 Flash Cannon Steel Special 08080 100}}100% 10
TMPsychic TM92 Trick Room Psychic Status 0000 00—}}—% 5
TMPsychic TM100 Zen Headbutt Psychic Physical 08080 090}}90% 15
  • Bold indicates a move that gets STAB when used by Comite
  • Italic indicates a move that gets STAB only when used by an evolution of Comite

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Spite Ghost Status 100% 10 Bag Green Shard Sprite4
Gravity Psychic Status —% 5 Bag Green Shard Sprite4
Trick Psychic Status 100% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
Iron Head Steel Physical 80 100% 15 Bag Red Shard Sprite4
Iron Defense Steel Status —% 15 Bag Yellow Shard Sprite4
Wonder Room Psychic Status —% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
Knock Off Dark Physical 65 100% 20 Bag Red Shard Sprite4
Signal Beam Bug Special 75 100% 15 Bag Blue Shard Sprite4
Pain Split Normal Status —% 20 Bag Yellow Shard Sprite4
Magic Room Psychic Status 100% 10 Bag Green Shard Sprite4
Earth Power Ground Special 90 100% 10 Bag Blue Shard Sprite4
Nasty Plot Dark Status —% 20 Bag Yellow Shard Sprite4
Ominous Wind Ghost Special 60 100% 5 Bag Blue Shard Sprite4
Magnet Rise Electric Status —% 10 Bag Yellow Shard Sprite4
Magic Coat Psychic Status —% 15 Bag Yellow Shard Sprite4
Role Play Psychic Status —% 10 Bag Yellow Shard Sprite4
  • Bold indicates a move that gets STAB when used by Comite
  • Italic indicates a move that gets STAB only when used by an evolution of Comite

Evolution


ComiteFront-3
Unevolved
Comite
 Rock 
Bag Rare Candy Sprite
Level 25
055
First evolution
Cometeor
 Rock  Psychic 
Bag Pal Pad Sprite
Trade
056
Second evolution
Astronite
 Rock  Psychic 

Sprites

Front Back
GenderM 054 054b
Front shiny Back shiny
GenderM 054s 054sb

Trivia

Design Origin

Comite is based on a meteor and a mite.

Name Origin

Comite comes from comet and mite or meteorite.

Jerbolta #53: Jerbolta
Pokémon
#55: Cometeor Cometeor