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Brainoar

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Icon042 #042: Brailip
Pokémon
#044: Ekans Icon044
Icon043
Brainoar
Brain Eel Pokémon
#043
043
Type
Water Psychic
Unknown
Unknown
Abilities
Swift Swim or Rock Head
Hidden Ability
Telepathy
Gender ratio
50% male, 50% female
Catch rate
25 (3.3%)
Breeding
Egg group
Water 2
Hatch time
10240 steps*
Height
7.9 m
m
Weight
224.6 kg lbs
{{{weight2-kg}}} kg
Base experience yield
186
Leveling rate
Slow
EV yield
Total: 3
1
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body03
Footprint
File:F043.png
Pokédex color
Green
Base friendship
70
Cry


Brainoar is a dual-type Water/Psychic Pokémon.

It evolves from Brailip starting from level 34.

Pokédex entry

Pokédex entry
Called "The sage of the sea", BRAINOAR is said to posses all the wisdom of the ocean. It is calm and dislikes fighting.

Biology

Physiology

Special abilities

Behavior and Habitat

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon Route 12 and Route 14 (Super Rod)
Fossil
Rare Route 12, Route 14
Poké Radar
One

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 105
165 - 212 320 - 414
Attack: 35
36 - 95 67 - 185
Defense: 85
81 - 150 157 - 295
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 140
130 - 211 256 - 416
Speed: 65
63 - 128 121 - 251
Total: 530   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Nuclear
None


Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Zen Headbutt Psychic Physical 80 90% 15
Start Rain Dance Water Status —% 5
Start Tackle Normal Physical 50 100% 35
Start Confusion Psychic Special 50 100% 25
Start Water Gun Water Special 40 100% 25
Start Harden Normal Status —% 30
6 Water Gun Water Special 40 100% 25
10 Harden Normal Status —% 30
14 Yawn Normal Status —% 10
18 Amnesia Psychic Status —% 20
22 Water Pulse Water Special 60 100% 20
26 Psybeam Psychic Special 65 100% 20
31 Rest Psychic Status —% 10
31 Snore Normal Special 40 100% 15
39 Aqua Tail Water Physical 90 90% 10
45 Psychic Psychic Special 90 100% 10
51 Ancient Power Rock Special 60 100% 5
57 Hydro Pump Water Special 120 80% 5
  • A level of "Start" indicates a move that will be known by a Brainoar obtained at level 1
  • Bold indicates a move that gets STAB when used by Brainoar
  • Italic indicates a move that gets STAB only when used by an evolution of Brainoar

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMWater TM03 Water Pulse Water Special 06060 100}}100% 20
TMPsychic TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMIce TM13 Ice Beam Ice Special 09595 100}}100% 10
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMPsychic TM16 Light Screen Psychic Status 0000 00—}}—% 30
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM20 Safeguard Normal Status 0000 00—}}—% 25
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM29 Psychic Psychic Special 09090 100}}100% 10
TMNormal TM32 Double Team Normal Status 0000 00—}}—% 15
TMPsychic TM33 Reflect Psychic Status 0000 00—}}—% 20
TMNormal TM42 Facade Normal Physical 07070 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMPsychic TM48 Skill Swap Psychic Status 0000 00—}}—% 10
TMFighting TM52 Focus Blast Fighting Special 120120 070}}70% 5
TMWater TM55 Brine Water Special 06565 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
TMNormal TM77 Psych Up Normal Status 0000 00—}}—% 10
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMPsychic TM85 Dream Eater Psychic Special 100100 100}}100% 15
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal TM99 Endeavor Normal Physical 0000 100}}100% 5
TMWater HM03 Surf Water Special 09595 100}}100% 15
TMWater HM08 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Brainoar
  • Italic indicates a move that gets STAB only when used by an evolution of Brainoar

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Nasty Plot Dark Status —% 10 Bag Yellow Shard Sprite4
Block Normal Status —% 10 Bag Green Shard Sprite4
Magic Coat Psychic Status —% 15 Bag Yellow Shard Sprite4
Role Play Psychic Status —% 10 Bag Yellow Shard Sprite4
Iron Head Steel Physical 80 100% 15 Bag Red Shard Sprite4
Signal Beam Bug Special 75 100% 15 Bag Blue Shard Sprite4
Trick Psychic Status 100% 10 Bag Yellow Shard Sprite4 /Bag Green Shard Sprite4
Psyshock Psychic Special 80 100% 10 Bag Blue Shard Sprite4
Pain Split Normal Status —% 20 Bag Yellow Shard Sprite4
Iron Defense Steel Status —% 15 Bag Yellow Shard Sprite4
Aqua Tail Water Physical 90 90% 10 Bag Red Shard Sprite4
  • Bold indicates a move that gets STAB when used by Brainoar
  • Italic indicates a move that gets STAB only when used by an evolution of Brainoar

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnitude Ground Physical Varies 100% 30
Skull Bash Normal Physical 100 100% 15
Water Sport Water Status —% 15
Icon042 Amnesia Psychic Status —% 20
Sleep Talk Normal Status —% 10
Icon042 Psybeam Psychic Special 65 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Brainoar
  • Bold indicates a move that gets STAB when used by Brainoar
  • Italic indicates a move that gets STAB only when used by an evolution of Brainoar

Evolution

042
Unevolved
Brailip
 Water  Psychic 
Bag Rare Candy Sprite
Level 34
043
First evolution
Brainoar
 Water  Psychic 

Sprites

Front Back
GenderM 043 043b
Front shiny Back shiny
GenderM 043s 043sb

Trivia

  • Brainoar uses Venomoth's cry.
  • Brainoar's similarity to Tubareel (stats etc.) could indicate a close connection, like a rivalry or relation of some kind.
  • Despite having the ability Rock Head, neither Brailip nor Brainor can learn any moves that inflict recoil

Design origin

Brainoar is based on an oarfish and brain coral. It may also draw inspiration from catfish and barreleyes, a species of fish with a transparent forehead.

Name origin

Brainoar comes from brain and oarfish.

Icon042 #042: Brailip
Pokémon
#044: Ekans Icon044

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