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Barand

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Icon093 #093: Mismagius
Pokémon
#095: Glaslug Icon095
Icon094
Barand
Hand Dragon Pokémon
#094
094
Type
Dragon
Barand
Dragon Nuclear
Nuclear Barand
Unknown
Abilities
Rivalry or Shed Skin
Hidden Ability
Tough Claws
Gender ratio
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg groups
Monster and Dragon
Hatch time
5120 steps
Height
3.0 m
m
Weight
90.4 kg lbs
{{{weight2-kg}}} kg
Base experience yield
126
Leveling rate
Medium Fast
EV yield
Total: 1
Barand
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Nuclear Barand
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body02
Footprint
F094
Pokédex color
Green
Base friendship
70
Cry


Barand is a Dragon-type Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex entry

Pokédex entry
The appendage at the end of its tail is its primary form of attack, and it is able to deftly manipulate objects with it as if it were a hand.

Biology

Physiology

Barand is a serpentine Pokémon. It has green scales and a reddish underbelly. Its eyes are red and it has three spikes on its head. It has no arms or legs, but it has a hand-like appendage on the end of its tail with three toes and a thumb that is capable of grasping and manipulating objects deftly.

Special abilities

Barand's attacks all come from the hand on the end of its tail, which has very sharp claws.

Behavior

Ferocious predators, Barand are temperamental and require a skilled trainer to raise.

Habitat

Barand dwell in grasslands. They lay low like a snake, poised to strike.

Game locations

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare Route 8, Route 11 (Nuclear)
Poké Radar
One Purchase at Bealbeach City Casino for 5500Bag 500 Coins Sprite

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare Stick
Always

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 115
108 - 183 211 - 361
Defense: 45
45 - 106 85 - 207
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 30
31 - 90 58 - 174
Speed: 85
81 - 150 157 - 295
Total: 360   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Normal Form

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None

Nuclear Form

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Nuclear
None

Moves

By leveling up

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Peck Flying Physical 35 100% 35
6 Sand Attack Ground Status 100% 15
11 Leer Normal Status 100% 30
16 Bite Dark Physical 60 100% 25
21 Dragon Claw Dragon Physical 80 100% 15
26 Force Palm Fighting Physical 60 100% 10
31 Dragon Dance Dragon Status —% 20
36 Slash Normal Physical 70 100% 20
41 Crush Claw Normal Physical 75 95% 10
46 Dragon Rush Dragon Physical 100 75% 10
  • A level of "Start" indicates a move that will be known by a Barand obtained at level 1
  • Bold indicates a move that gets STAB when used by Barand
  • Italic indicates a move that gets STAB only when used by an evolution of Barand

By TM/HM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMFighting TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TMDragon TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TMNormal TM05 Roar Normal Status 0000 00—}}—% 20
TMPoison TM06 Toxic Poison Status 0000 090}}90% 10
TMNormal TM10 Hidden Power Normal Special 06060 100}}100% 15
TMFire TM11 Sunny Day Fire Status 0000 00—}}—% 5
TMDark TM12 Taunt Dark Status 0000 100}}100% 20
TMNormal TM15 Hyper Beam Normal Special 150150 090}}90% 5
TMNormal TM17 Protect Normal Status 0000 00—}}—% 10
TMWater TM18 Rain Dance Water Status 0000 00—}}—% 5
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMSteel TM23 Iron Tail Steel Physical 100100 075}}75% 15
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMFighting TM31 Brick Break Fighting Physical 07575 100}}100% 15
TMFlying TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMNormal TM45 Attract Normal Status 0000 100}}100% 15
TMDark TM46 Thief Dark Physical 06060 100}}100% 25
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMDark TM56 Fling Dark Physical 0000Varies 100}}100% 10
TMNormal TM58 Endure Normal Status 0000 00—}}—% 10
TMFighting TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TMGhost TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TMNormal TM68 Giga Impact Normal Physical 150150 090}}90% 5
TMBug TM81 X-Scissor Bug Physical 08080 100}}100% 15
TMNormal TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TMPoison TM84 Poison Jab Poison Physical 08080 100}}100% 20
TMNormal TM87 Swagger Normal Status 0000 090}}90% 15
TMNormal TM90 Substitute Normal Status 0000 00—}}—% 10
TMNormal HM04 Strength Normal Physical 08080 100}}100% 15
TMFighting HM06 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Barand
  • Italic indicates a move that gets STAB only when used by an evolution of Barand

By breeding

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Fire Punch Fire Physical 75 100% 15
Ice Punch Ice Physical 75 100% 15
Thunder Punch Electric Physical 75 100% 15
Focus Punch Fighting Physical 150 100% 20
Quick Attack Normal Physical 40 100% 30
Dragon Breath Dragon Special 60 100% 20
Extreme Speed Normal Physical 80 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Barand
  • Bold indicates a move that gets STAB when used by Barand
  • Italic indicates a move that gets STAB only when used by an evolution of Barand

By tutoring

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP   Cost 
Dragon Dance Dragon Status —% 20 Bag Yellow Shard Sprite4
Block Normal Status —% 5 Bag Green Shard Sprite4
Fire Fang Fire Physical 65 95% 15 Bag Red Shard Sprite4
Ice Fang Ice Physical 65 95% 15 Bag Red Shard Sprite4
Thunder Fang Electric Physical 65 95% 15 Bag Red Shard Sprite4
Poison Fang Poison Physical 50 100% 15 Bag Red Shard Sprite4
Crunch Dark Physical 80 100% 15 Bag Red Shard Sprite4
Helping Hand Normal Status —% 20 Bag Yellow Shard Sprite4
Fire Punch Fire Physical 75 100% 15 Bag Red Shard Sprite4
Ice Punch Ice Physical 75 100% 15 Bag Red Shard Sprite4
Thunder Punch Electric Physical 75 100% 15 Bag Red Shard Sprite4
Superpower Fighting Physical 120 100% 5 Bag Red Shard Sprite4
Dual Chop Dragon Physical 40 90% 10 Bag Red Shard Sprite4
Outrage Dragon Physical 120 100% 10 Bag Red Shard Sprite4
Draco Meteor Dragon Special 130 90% 5 Bag Blue Shard Sprite4
Knock Off Dark Physical 65 100% 20 Bag Red Shard Sprite4
Aqua Tail Water Physical 90 90% 10 Bag Red Shard Sprite4
  • Bold indicates a move that gets STAB when used by Barand
  • Italic indicates a move that gets STAB only when used by an evolution of Barand

By Nuclear Form

By Nuclear Form
 Location   Move   Type   Cat.   Pwr.   Acc.   PP 
Route 11 Half-life Nuclear Special 90% 10
Route 11 Nuclear Slash Nuclear Physical 55 90% 20
  • These moves are only available by catching the Nuclear-type version of Barand.

Evolution

094
Unevolved
Barand
 Dragon 

Sprites

Front Back
GenderM 094 094b
Front shiny Back shiny
GenderM 094s 094sb

Nuclear Form

Front Back
GenderM 094 1 094b 1
Front shiny Back shiny
GenderM 094s 1 094sb 1

Trivia

  • Barand was designed by Zorin and redesigned by Twitch.
  • Barand reuses Bagon's cry.
  • In earlier versions, Barand had a more simple hand, a beige belly and no back plates. It was also smaller.

Design origin

Barand is a single-handed dragon serpent.

Name origin

Barand is a combination of bare and hand.

Gallery

Icon093 #093: Mismagius
Pokémon
#095: Glaslug Icon095